framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git] / tests / shaders / glsl-fs-fragcoord-zw.frag
blob10454bc86472d40613d6e3717ffded2c127a16f7
1 void main()
3         gl_FragColor = vec4(gl_FragCoord.z, gl_FragCoord.w, 0.0, 0.0);