framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git] / tests / shaders / glsl-fs-sampler-numbering.c
blob5ba338f3fd23c5838a49a61a6804a50883d7304d
1 /*
2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-fs-sampler-numbering.c
30 * Tests that drivers correctly use the sampler uniform's value to
31 * look up which gl texture unit is being used.
34 #include "piglit-util-gl.h"
36 PIGLIT_GL_TEST_CONFIG_BEGIN
38 config.supports_gl_compat_version = 10;
40 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
42 PIGLIT_GL_TEST_CONFIG_END
44 static int sampler_location;
45 static GLint prog;
47 static const float white[4] = {1, 1, 1, 1};
48 static const float black[4] = {0, 0, 0, 0};
50 enum piglit_result
51 piglit_display(void)
53 GLboolean pass = GL_TRUE;
54 /* result = 2 ^ args1 + args2 */
55 int x1 = piglit_width / 4;
56 int x2 = piglit_width * 3 / 4;
57 int y1 = piglit_height / 4;
58 int y2 = piglit_height * 3 / 4;
60 piglit_draw_rect_tex(0, 0, piglit_width, piglit_height,
61 0, 0, 1, 1);
63 pass &= piglit_probe_pixel_rgb(x1, y1, black);
64 pass &= piglit_probe_pixel_rgb(x2, y1, white);
65 pass &= piglit_probe_pixel_rgb(x1, y2, white);
66 pass &= piglit_probe_pixel_rgb(x2, y2, black);
68 piglit_present_results();
70 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
73 void
74 piglit_init(int argc, char **argv)
76 GLint vs, fs;
78 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
80 piglit_require_gl_version(20);
82 vs = piglit_compile_shader(GL_VERTEX_SHADER,
83 "shaders/glsl-tex-mvp.vert");
84 fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
85 "shaders/glsl-tex.frag");
87 prog = piglit_link_simple_program(vs, fs);
89 glUseProgram(prog);
91 sampler_location = glGetUniformLocation(prog, "sampler");
92 glUniform1i(sampler_location, 1);
94 glActiveTexture(GL_TEXTURE1);
95 piglit_checkerboard_texture(0, 0, 2, 2, 1, 1, black, white);
96 glEnable(GL_TEXTURE_2D);