framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git] / tests / shaders / glsl-getactiveuniform-array-size.vert
blobee5432c4019b3bb12ffa5f4a8f8bed74a82f1d65
1 uniform vec4 color[50];
2 uniform vec4 unused[100];
4 void main()
6         gl_Position = gl_Vertex;
7         gl_FrontColor = color[24];