2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-orangebook-ch06-bump.c
30 * Tests that the Orange Book's chapter 6 shader for procedural bumpmapping
34 #include "piglit-util-gl.h"
36 PIGLIT_GL_TEST_CONFIG_BEGIN
38 config
.supports_gl_compat_version
= 10;
40 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
42 PIGLIT_GL_TEST_CONFIG_END
44 /* Test size - note that the pixel probing below is very specific */
49 static int bump_density_location
, bump_size_location
;
50 static int specular_factor_location
, surface_color_location
;
51 static int light_position_location
, tangent_attrib
;
57 GLboolean pass
= GL_TRUE
;
58 static const float surface_color
[3] = {0.7, 0.6, 0.18};
59 static const float test_specular
[3] = {0.976, 0.894, 0.549};
60 static const float test_nonspecular
[3] = {0.572, 0.490, 0.145};
61 static const float test_bump_dark
[3] = {0.411, 0.352, 0.105};
62 static const float test_bump_light
[3] = {1.0, 0.961, 0.557};
63 float light_position
[3] = {-1.0, -1.0, 2.0};
66 float bump_x
= w
* 3 / 8;
67 float bump_y
= h
* 3 / 8;
70 if (piglit_width
< WIDTH
|| piglit_height
< HEIGHT
) {
71 printf("window is too small.\n");
75 piglit_ortho_projection(1, 1, GL_FALSE
);
77 glViewport(0, 0, WIDTH
, HEIGHT
);
78 glClearColor(0.5, 0.5, 0.5, 0.5);
79 glClear(GL_COLOR_BUFFER_BIT
);
81 glUniform1f(bump_density_location
, 4);
82 glUniform1f(bump_size_location
, 0.15);
83 glUniform1f(specular_factor_location
, 0.5);
84 glUniform3fv(surface_color_location
, 1, surface_color
);
85 glUniform3fv(light_position_location
, 1, light_position
);
87 glTranslatef(0, 0, -0.5);
88 glNormal3f(0.0, 0.0, 1.0);
89 glVertexAttrib3f(tangent_attrib
, 1.0, 0.0, 0.0);
90 for (x
= 0.0; x
< 1.0; x
+= 0.1) {
91 for (y
= 0.0; y
< 1.0; y
+= 0.1) {
92 piglit_draw_rect_tex(x
, y
, 0.1, 0.1,
97 /* Corners of the image: A highly specular point, and a
100 pass
&= piglit_probe_pixel_rgb(0, 0, test_specular
);
101 pass
&= piglit_probe_pixel_rgb(WIDTH
- 1, HEIGHT
- 1,
104 /* Look at a bump -- does it have a lit part and an unlit part? */
105 pass
&= piglit_probe_pixel_rgb(bump_x
+ w
/ 16, bump_y
+ h
/ 16,
107 pass
&= piglit_probe_pixel_rgb(bump_x
- w
/ 16, bump_y
- h
/ 16,
110 piglit_present_results();
112 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
116 piglit_init(int argc
, char **argv
)
120 piglit_require_gl_version(20);
122 vs
= piglit_compile_shader(GL_VERTEX_SHADER
,
123 "shaders/glsl-orangebook-ch06-bump.vert");
124 fs
= piglit_compile_shader(GL_FRAGMENT_SHADER
,
125 "shaders/glsl-orangebook-ch06-bump.frag");
127 prog
= piglit_link_simple_program(vs
, fs
);
131 bump_density_location
= glGetUniformLocation(prog
, "BumpDensity");
132 bump_size_location
= glGetUniformLocation(prog
, "BumpSize");
133 specular_factor_location
= glGetUniformLocation(prog
, "SpecularFactor");
134 surface_color_location
= glGetUniformLocation(prog
, "SurfaceColor");
135 light_position_location
= glGetUniformLocation(prog
, "LightPosition");
136 assert(bump_density_location
!= -1);
137 assert(bump_size_location
!= -1);
138 assert(specular_factor_location
!= -1);
139 assert(surface_color_location
!= -1);
140 assert(light_position_location
!= -1);
142 tangent_attrib
= glGetAttribLocation(prog
, "Tangent");
143 assert(tangent_attrib
!= -1);