framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git] / tests / shaders / glsl-vs-if-bool.vert
blob1f15494c9363d3f3c84117f165d7eccef06ee3b6
1 uniform bool red;
3 void main()
5         if (red)
6                 gl_FrontColor = vec4(1.0, 0.0, 0.0, 0.0);
7         else
8                 gl_FrontColor = vec4(0.0, 1.0, 0.0, 0.0);
9         gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;