3 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
5 int count = int(gl_Color.w);
6 int count1 = int(count / 4);
7 int count2 = count - count1 * 4;
11 for (i = 0; i < count1; i++) {
12 for (j = 0; j < count2; j++) {
17 gl_FrontColor = vec4(c, 1.0);