4 * require_extensions: GL_ARB_arrays_of_arrays
8 #extension GL_ARB_arrays_of_arrays: enable
12 vec4[3][2] a = vec4[3][2](vec4[2](vec4(0.0), vec4(1.0)),
13 vec4[3](vec4(0.0), vec4(1.0), vec4(1.0)),
14 vec4[2](vec4(0.0), vec4(1.0)));
16 gl_Position = a[2][1];