4 * require_extensions: GL_ARB_arrays_of_arrays GL_ARB_shading_language_420pack
8 #extension GL_ARB_arrays_of_arrays: enable
9 #extension GL_ARB_shading_language_420pack: enable
13 vec4 a[3][2] = {{ vec4(0.0), vec4(1.0) },
14 { vec4(0.0), vec4(1.0) },
15 { vec4(0.0), vec4(1.0) }};
17 gl_Position = a[2][1];