4 * require_extensions: GL_ARB_arrays_of_arrays
8 #extension GL_ARB_arrays_of_arrays: enable
12 void foo() { x[3][1] = 2.; }
14 // The left most array must be at least 4 elements because of
15 // the previous access to x[3][1].
16 float x[][2] = float[][2](float[2](1., 2.),
22 gl_Position = vec4(x[0][0]);