1 # Test for successful linking between vertex and fragment shaders
5 GL_ARB_arrays_of_arrays
9 #extension GL_ARB_arrays_of_arrays: enable
10 varying vec4 color[3][2];
11 varying vec3 colour[4][2];
16 color[2][1] = vec4(1, 0, 0, 1);
17 colour[1][1] = vec3(2, 0, 0);
18 c[1][3] = vec4(4, 0, 0, 4);
20 gl_Position = gl_Vertex;
25 #extension GL_ARB_arrays_of_arrays: enable
26 varying vec4 color[3][2];
27 varying vec3[2] colour[4];
32 gl_FragColor = color[2][1];