4 * require_extensions: GL_ARB_draw_instanced
7 * From the GL_ARB_draw_instanced spec:
9 * "Change Section 7.1 "Vertex Shader Special Variables"
11 * Add the following definition to the list of built-in variable
14 * int gl_InstanceIDARB // read-only"
16 * There is no mention of gl_InstanceIDARB in fragment shaders or
19 #extension GL_ARB_draw_instanced: require
23 return gl_InstanceIDARB;