3 GL_ARB_fragment_layer_viewport
5 [vertex shader passthrough]
11 layout(triangle_strip, max_vertices=3) out;
16 for (int i = 0; i < 3; i++) {
17 gl_Position = gl_in[i].gl_Position;
25 #extension GL_ARB_fragment_layer_viewport: require
31 if (gl_Layer == layer)
32 gl_FragColor = vec4(0,1,0,0);
34 gl_FragColor = vec4(1,0,0,0);
38 clear color 0.0 0.0 0.0 0.0
47 uniform int layer 10000
50 uniform int layer -10000
53 probe all rgb 0.0 1.0 0.0