3 GL_ARB_fragment_layer_viewport
4 GL_AMD_vertex_shader_layer
8 #extension GL_AMD_vertex_shader_layer: enable
14 gl_Position = piglit_vertex;
20 #extension GL_ARB_fragment_layer_viewport: require
26 if (gl_Layer == layer)
27 gl_FragColor = vec4(0,1,0,0);
29 gl_FragColor = vec4(1,0,0,0);
33 clear color 0.0 0.0 0.0 0.0
42 uniform int layer 10000
45 uniform int layer -10000
48 probe all rgb 0.0 1.0 0.0