4 // require_extensions: GL_ARB_gpu_shader5 GL_ARB_texture_cube_map_array
8 #extension GL_ARB_gpu_shader5: require
9 #extension GL_ARB_texture_cube_map_array: require
11 uniform sampler2D s2D;
13 in int component_select; /* not a const expr! */
17 gl_Position = textureGather(s2D, vec2(0), component_select);