framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git] / tests / spec / arb_gpu_shader5 / compiler / builtin-functions / vs-gather-comp-uint-samplers.vert
blob4ecde2316dddeee48a4f9789979a76759985daff
1 // [config]
2 // expect_result: pass
3 // glsl_version: 1.50
4 // require_extensions: GL_ARB_gpu_shader5 GL_ARB_texture_cube_map_array
5 // [end config]
7 #version 150
8 #extension GL_ARB_gpu_shader5: require
9 #extension GL_ARB_texture_cube_map_array: require
11 uniform usampler2D s2D;
12 uniform usampler2DArray s2DArray;
13 uniform usamplerCube sCube;
14 uniform usamplerCubeArray sCubeArray;
15 uniform usampler2DRect s2DRect;
17 void main()
19         uvec4 res = uvec4(0);
21         res += textureGather(s2D,               vec2(0), 0);
22         res += textureGather(s2DArray,          vec3(0), 1);
23         res += textureGather(sCube,             vec3(0), 2);
24         res += textureGather(sCubeArray,        vec4(0), 3);
25         res += textureGather(s2DRect,           vec2(0), 0);
27         gl_Position = vec4(res);