framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git] / tests / spec / arb_gpu_shader5 / compiler / builtin-functions / vs-gatherOffset-comp-float-samplers.vert
blob0cb939fbf31991757797eecdbfb3636c9f1e3ee5
1 // [config]
2 // expect_result: pass
3 // glsl_version: 1.50
4 // require_extensions: GL_ARB_gpu_shader5
5 // [end config]
7 #version 150
8 #extension GL_ARB_gpu_shader5: require
10 uniform sampler2D s2D;
11 uniform sampler2DArray s2DArray;
12 uniform sampler2DRect s2DRect;
14 const ivec2 offset = ivec2(-8, 7);
16 void main()
18         vec4 res = vec4(0);
20         res += textureGatherOffset(s2D,                 vec2(0), offset, 0);
21         res += textureGatherOffset(s2DArray,            vec3(0), offset, 1);
22         res += textureGatherOffset(s2DRect,             vec2(0), offset, 2);
24         gl_Position = res;