framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git] / tests / spec / arb_gpu_shader5 / interpolateAtSample-nonconst.c
blob020b93767cf99d3f333dd35d85ce6cf91a0a64c8
1 /*
2 * Copyright (c) 2013 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * @file interpolateAtSample.c
27 * Test ARB_gpu_shader5 interpolateAtSample builtin
29 * Tests that interpolateAtSample(x) gives the correct result.
31 * R, 1-G channels are interesting; a correct implementation should produce
32 * (0,1,0) in all pixels.
34 * We require 3.2, so the following assumptions are made:
35 * - MAX_SAMPLES >= 4 (although we dont require exactly 4 samples; if only an
36 * 8x mode is supported, the test should still work)
37 * - GLSL 1.50 and Multisample textures are supported.
39 * This variant exercises a nonconstant sample_num parameter.
43 #include "piglit-util-gl.h"
45 PIGLIT_GL_TEST_CONFIG_BEGIN
47 config.supports_gl_core_version = 32;
49 config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB;
50 config.khr_no_error_support = PIGLIT_NO_ERRORS;
52 PIGLIT_GL_TEST_CONFIG_END
54 GLuint ms_fbo, vao, bo;
55 GLint draw_prog, test_prog;
56 GLint sample_pos_loc;
58 float green[] = { 0, 1, 0 };
59 float verts[][2] = { { -1, -1 }, { 1, -1 }, { -1, 1 }, { 1, 1 }, };
60 #define GAIN "5" /* multiplier for absolute difference; make the error more visible. */
63 enum piglit_result
64 piglit_display(void)
66 bool pass = true;
67 GLfloat pos[2];
68 glGetMultisamplefv(GL_SAMPLE_POSITION, 0, pos);
69 /* API gives us 0..1 sample position; get it into
70 * -0.5..0.5 space.
72 pos[0] -= 0.5f;
73 pos[1] -= 0.5f;
75 glViewport(0, 0, 64, 64);
77 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo);
78 glUseProgram(draw_prog);
79 glUniform2fv(sample_pos_loc, 1, pos);
80 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
82 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
83 glUseProgram(test_prog);
84 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
86 pass = piglit_probe_rect_rgb(0, 0, 64, 64, green) && pass;
88 piglit_present_results();
90 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
94 void
95 piglit_init(int argc, char**argv)
97 GLuint tex;
98 piglit_require_extension("GL_ARB_gpu_shader5");
100 glGenFramebuffers(1, &ms_fbo);
101 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo);
102 glGenTextures(1, &tex);
103 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex);
104 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4,
105 GL_RGBA, 64, 64, GL_TRUE);
106 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
107 GL_TEXTURE_2D_MULTISAMPLE, tex, 0);
109 if (!piglit_check_gl_error(GL_NO_ERROR)) {
110 printf("fbo setup failed.\n");
111 piglit_report_result(PIGLIT_SKIP);
114 /* Test quantity varies from -1 to +1 over 64 pixels --
115 * so moving 1px changes its value by 1/32.
117 draw_prog = piglit_build_simple_program(
118 "#version 150\n"
119 "uniform vec2 sample_pos;\n"
120 "in vec2 p;\n"
121 "out vec2 test;\n"
122 "out vec2 ref;\n"
123 "flat out int sample_id;\n"
124 "void main() {\n"
125 " gl_Position = vec4(p, 0, 1);\n"
126 " test = p;\n"
127 " ref = p;\n"
128 " ref.xy += sample_pos / 32;\n"
129 " sample_id = 0;\n"
130 "}\n",
132 "#version 150\n"
133 "#extension GL_ARB_gpu_shader5: require\n"
134 "flat in int sample_id;\n"
135 "in vec2 test;\n"
136 "in vec2 ref;\n"
137 "void main() {\n"
138 " gl_FragColor = vec4(" GAIN " * abs(\n"
139 " interpolateAtSample(test, sample_id) - ref), 0, 1);\n"
140 "}\n");
141 if (!draw_prog) {
142 printf("draw_prog compile/link failed\n");
143 piglit_report_result(PIGLIT_FAIL);
146 test_prog = piglit_build_simple_program(
147 "#version 150\n"
148 "in vec2 p;\n"
149 "void main() {\n"
150 " gl_Position = vec4(p, 0, 1);\n"
151 "}\n",
153 "#version 150\n"
154 "uniform sampler2DMS s;\n"
155 "void main() {\n"
156 " vec4 temp = \n"
157 " texelFetch(s, ivec2(gl_FragCoord.xy), 0) +\n"
158 " texelFetch(s, ivec2(gl_FragCoord.xy), 1) +\n"
159 " texelFetch(s, ivec2(gl_FragCoord.xy), 2) +\n"
160 " texelFetch(s, ivec2(gl_FragCoord.xy), 3);\n"
161 " gl_FragColor = vec4(temp.x, 1-temp.y, temp.z, temp.w);\n"
162 "}\n");
163 if (!test_prog) {
164 printf("test_prog compile/link failed\n");
165 piglit_report_result(PIGLIT_FAIL);
168 sample_pos_loc = glGetUniformLocation(draw_prog, "sample_pos");
170 glUseProgram(test_prog);
171 glUniform1i(glGetUniformLocation(test_prog, "s"), 0);
173 if (!piglit_check_gl_error(GL_NO_ERROR)) {
174 printf("shader setup failed\n");
175 piglit_report_result(PIGLIT_SKIP);
178 glGenVertexArrays(1, &vao);
179 glBindVertexArray(vao);
181 glEnableVertexAttribArray(0);
182 glGenBuffers(1, &bo);
183 glBindBuffer(GL_ARRAY_BUFFER, bo);
184 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
185 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (GLvoid const *)0);