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25 * @file interpolateAtSample.c
27 * Test ARB_gpu_shader5 interpolateAtSample builtin
29 * Tests that interpolateAtSample(x) gives the correct result.
31 * R, 1-G channels are interesting; a correct implementation should produce
32 * (0,1,0) in all pixels.
34 * We require 3.2, so the following assumptions are made:
35 * - MAX_SAMPLES >= 4 (although we dont require exactly 4 samples; if only an
36 * 8x mode is supported, the test should still work)
37 * - GLSL 1.50 and Multisample textures are supported.
39 * This variant exercises a nonconstant sample_num parameter.
43 #include "piglit-util-gl.h"
45 PIGLIT_GL_TEST_CONFIG_BEGIN
47 config
.supports_gl_core_version
= 32;
49 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGB
;
50 config
.khr_no_error_support
= PIGLIT_NO_ERRORS
;
52 PIGLIT_GL_TEST_CONFIG_END
54 GLuint ms_fbo
, vao
, bo
;
55 GLint draw_prog
, test_prog
;
58 float green
[] = { 0, 1, 0 };
59 float verts
[][2] = { { -1, -1 }, { 1, -1 }, { -1, 1 }, { 1, 1 }, };
60 #define GAIN "5" /* multiplier for absolute difference; make the error more visible. */
68 glGetMultisamplefv(GL_SAMPLE_POSITION
, 0, pos
);
69 /* API gives us 0..1 sample position; get it into
75 glViewport(0, 0, 64, 64);
77 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, ms_fbo
);
78 glUseProgram(draw_prog
);
79 glUniform2fv(sample_pos_loc
, 1, pos
);
80 glDrawArrays(GL_TRIANGLE_STRIP
, 0, 4);
82 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, piglit_winsys_fbo
);
83 glUseProgram(test_prog
);
84 glDrawArrays(GL_TRIANGLE_STRIP
, 0, 4);
86 pass
= piglit_probe_rect_rgb(0, 0, 64, 64, green
) && pass
;
88 piglit_present_results();
90 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
95 piglit_init(int argc
, char**argv
)
98 piglit_require_extension("GL_ARB_gpu_shader5");
100 glGenFramebuffers(1, &ms_fbo
);
101 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, ms_fbo
);
102 glGenTextures(1, &tex
);
103 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, tex
);
104 glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE
, 4,
105 GL_RGBA
, 64, 64, GL_TRUE
);
106 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
,
107 GL_TEXTURE_2D_MULTISAMPLE
, tex
, 0);
109 if (!piglit_check_gl_error(GL_NO_ERROR
)) {
110 printf("fbo setup failed.\n");
111 piglit_report_result(PIGLIT_SKIP
);
114 /* Test quantity varies from -1 to +1 over 64 pixels --
115 * so moving 1px changes its value by 1/32.
117 draw_prog
= piglit_build_simple_program(
119 "uniform vec2 sample_pos;\n"
123 "flat out int sample_id;\n"
125 " gl_Position = vec4(p, 0, 1);\n"
128 " ref.xy += sample_pos / 32;\n"
133 "#extension GL_ARB_gpu_shader5: require\n"
134 "flat in int sample_id;\n"
138 " gl_FragColor = vec4(" GAIN
" * abs(\n"
139 " interpolateAtSample(test, sample_id) - ref), 0, 1);\n"
142 printf("draw_prog compile/link failed\n");
143 piglit_report_result(PIGLIT_FAIL
);
146 test_prog
= piglit_build_simple_program(
150 " gl_Position = vec4(p, 0, 1);\n"
154 "uniform sampler2DMS s;\n"
157 " texelFetch(s, ivec2(gl_FragCoord.xy), 0) +\n"
158 " texelFetch(s, ivec2(gl_FragCoord.xy), 1) +\n"
159 " texelFetch(s, ivec2(gl_FragCoord.xy), 2) +\n"
160 " texelFetch(s, ivec2(gl_FragCoord.xy), 3);\n"
161 " gl_FragColor = vec4(temp.x, 1-temp.y, temp.z, temp.w);\n"
164 printf("test_prog compile/link failed\n");
165 piglit_report_result(PIGLIT_FAIL
);
168 sample_pos_loc
= glGetUniformLocation(draw_prog
, "sample_pos");
170 glUseProgram(test_prog
);
171 glUniform1i(glGetUniformLocation(test_prog
, "s"), 0);
173 if (!piglit_check_gl_error(GL_NO_ERROR
)) {
174 printf("shader setup failed\n");
175 piglit_report_result(PIGLIT_SKIP
);
178 glGenVertexArrays(1, &vao
);
179 glBindVertexArray(vao
);
181 glEnableVertexAttribArray(0);
182 glGenBuffers(1, &bo
);
183 glBindBuffer(GL_ARRAY_BUFFER
, bo
);
184 glBufferData(GL_ARRAY_BUFFER
, sizeof(verts
), verts
, GL_STATIC_DRAW
);
185 glVertexAttribPointer(0, 2, GL_FLOAT
, GL_FALSE
, 0, (GLvoid
const *)0);