framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git] / tests / spec / arb_texture_buffer_object / render-no-bo.c
blob202c781fea0d6a437fbe4f520a97ed13be20f643
1 /* Copyright © 2012 Intel Corporation
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5 * to deal in the Software without restriction, including without limitation
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7 * and/or sell copies of the Software, and to permit persons to whom the
8 * Software is furnished to do so, subject to the following conditions:
10 * The above copyright notice and this permission notice (including the next
11 * paragraph) shall be included in all copies or substantial portions of the
12 * Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
20 * IN THE SOFTWARE.
23 /** @file render-no-bo.c
25 * Tests that we can sample from the default texture buffer or a
26 * texture buffer with no buffer bound, and not crash.
28 * From the GL_ARB_texture_buffer_object spec:
30 * "If no buffer object is bound to the buffer texture, the
31 * results of the texel access are undefined."
33 * we interpret this as allowing any result to come back, but not
34 * terminate the program. To test that, we glReadPixels the result
35 * but don't test the values returned.
38 #include "piglit-util-gl.h"
40 PIGLIT_GL_TEST_CONFIG_BEGIN
41 config.supports_gl_compat_version = 10;
42 config.supports_gl_core_version = 31;
43 config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
44 config.khr_no_error_support = PIGLIT_NO_ERRORS;
45 PIGLIT_GL_TEST_CONFIG_END
47 enum piglit_result
48 piglit_display(void)
50 static const char *vs_source =
51 "#version 140\n"
52 "in vec4 vertex;\n"
53 "void main()\n"
54 "{\n"
55 " gl_Position = vertex;\n"
56 "}\n";
58 static const char *fs_source =
59 "#version 140\n"
60 "uniform samplerBuffer s;\n"
61 "void main()\n"
62 "{\n"
63 " gl_FragColor = texelFetch(s, 4096);\n"
64 "}\n";
66 GLuint tex, vbo;
67 uint8_t junk[4];
68 static const GLfloat verts[8] = {
69 -1, -1,
70 1, -1,
71 1, 1,
72 -1, 1
74 int vertex_location;
75 GLuint prog;
77 prog = piglit_build_simple_program(vs_source, fs_source);
78 glUseProgram(prog);
80 vertex_location = glGetAttribLocation(prog, "vertex");
82 if (piglit_get_gl_version() >= 31) {
83 GLuint vao;
84 glGenVertexArrays(1, &vao);
85 glBindVertexArray(vao);
87 glGenBuffers(1, &vbo);
88 glBindBuffer(GL_ARRAY_BUFFER, vbo);
89 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_READ);
90 glVertexAttribPointer(vertex_location, 2, GL_FLOAT,
91 GL_FALSE, 0, NULL);
92 glEnableVertexAttribArray(vertex_location);
94 /* First, draw with no texture buffer bound (so using the
95 * default texture buffer object)
97 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
98 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &junk);
100 /* Now, do it again with a texture buffer that doesn't have
101 * any buffer bound yet.
103 glGenTextures(1, &tex);
104 glBindTexture(GL_TEXTURE_BUFFER, tex);
106 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
107 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &junk);
109 glDeleteTextures(1, &tex);
111 piglit_present_results();
113 return PIGLIT_PASS;
116 void
117 piglit_init(int argc, char **argv)
119 piglit_require_GLSL_version(140);
120 if (piglit_get_gl_version() < 31)
121 piglit_require_extension("GL_ARB_texture_buffer_object");