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framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git]
/
tests
/
spec
/
ext_gpu_shader4
/
compiler
/
gl_PrimitiveID.frag
blob
035d2514ae9f3b4fca2022a90569482acfc3773b
1
/* [config]
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* expect_result: pass
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* glsl_version: 1.10
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* require_extensions: GL_EXT_gpu_shader4
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* [end config]
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*/
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#extension GL_EXT_gpu_shader4 : require
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void main()
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{
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int v = gl_PrimitiveID;
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gl_FragColor = vec4(v);
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}