framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git] / tests / spec / ext_gpu_shader4 / compiler / gl_PrimitiveID.frag
blob035d2514ae9f3b4fca2022a90569482acfc3773b
1 /* [config]
2  * expect_result: pass
3  * glsl_version: 1.10
4  * require_extensions: GL_EXT_gpu_shader4
5  * [end config]
6  */
7 #extension GL_EXT_gpu_shader4 : require
9 void main()
11   int v = gl_PrimitiveID;
12   gl_FragColor = vec4(v);