framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git] / tests / spec / ext_texture_array / maxlayers.c
blob808c51f0862d8e43efaea9ebf4545d6fff7e2a57
1 /*
2 * Copyright (c) 2010 VMware, Inc.
3 * Copyright © 2011 Intel Corporation
5 * Permission is hereby , free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
25 /** @file maxlayers.c
27 * Test that we can make and render from an array texture with
28 * GL_MAX_TEXTURE_LAYERS layers.
31 #include "piglit-util-gl.h"
33 PIGLIT_GL_TEST_CONFIG_BEGIN
35 config.supports_gl_compat_version = 10;
37 config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
38 config.khr_no_error_support = PIGLIT_NO_ERRORS;
40 PIGLIT_GL_TEST_CONFIG_END
42 int height = 100, ybase = 0;
44 /* We'll set each 1x1 texture slice to a different color. */
45 static GLfloat colors[][4] = {
46 {1.0, 0.0, 0.0, 0.0},
47 {0.0, 1.0, 0.0, 0.0},
48 {0.0, 0.0, 1.0, 0.0},
49 {0.0, 0.0, 1.0, 0.0},
50 {0.0, 1.0, 0.0, 0.0},
51 {1.0, 1.0, 0.0, 0.0},
52 {1.0, 1.0, 1.0, 0.0}
56 static const char *fs_source =
57 "#extension GL_EXT_texture_array : enable \n"
58 "uniform sampler2DArray tex;\n"
59 "uniform int layer;\n"
60 "void main() \n"
61 "{ \n"
62 " gl_FragColor = texture2DArray(tex, vec3(0.0, 0.0, layer)); \n"
63 "} \n";
65 static GLint max_layers;
66 static GLint layer_loc;
68 static void
69 bind_2d_array_texture(void)
71 float *data;
72 GLuint tex;
73 int i;
75 data = malloc(max_layers * 4 * sizeof(float));
77 for (i = 0; i < max_layers; i++) {
78 data[i * 4 + 0] = colors[i % ARRAY_SIZE(colors)][0];
79 data[i * 4 + 1] = colors[i % ARRAY_SIZE(colors)][1];
80 data[i * 4 + 2] = colors[i % ARRAY_SIZE(colors)][2];
81 data[i * 4 + 3] = colors[i % ARRAY_SIZE(colors)][3];
84 glGenTextures(1, &tex);
86 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
88 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,
89 1, 1, max_layers, /* w, h, d */
90 0, /* border */
91 GL_RGBA, GL_FLOAT, data);
93 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER,
94 GL_NEAREST);
95 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER,
96 GL_NEAREST);
99 enum piglit_result
100 piglit_display(void)
102 bool pass = true;
103 int layer;
105 glClear(GL_COLOR_BUFFER_BIT);
107 piglit_ortho_projection(piglit_width, piglit_height, false);
109 for (layer = 0; layer < max_layers; layer++) {
110 int x = layer % piglit_width;
111 int y = layer / piglit_width;
113 glUniform1i(layer_loc, layer);
114 piglit_draw_rect(x, y, 1, 1);
118 for (layer = 0; layer < max_layers; layer++) {
119 int x = layer % piglit_width;
120 int y = layer / piglit_width;
121 float *color = colors[layer % ARRAY_SIZE(colors)];
123 pass = pass &&
124 piglit_probe_rect_rgba(x, y, 1, 1, color);
127 piglit_present_results();
129 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
133 void
134 piglit_init(int argc, char **argv)
136 GLuint prog;
138 piglit_require_extension("GL_EXT_texture_array");
140 glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max_layers);
142 if (max_layers >= piglit_width * piglit_height)
143 max_layers = piglit_width * piglit_height;
145 printf("Testing %d texture layers\n", max_layers);
147 /* Make shader programs */
148 prog = piglit_build_simple_program(NULL, fs_source);
150 glUseProgram(prog);
151 layer_loc = glGetUniformLocation(prog, "layer");
152 assert(layer_loc != -1);
154 bind_2d_array_texture();