1 /* Copyright © 2011 Intel Corporation
3 * Permission is hereby granted, free of charge, to any person obtaining a
4 * copy of this software and associated documentation files (the "Software"),
5 * to deal in the Software without restriction, including without limitation
6 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 * and/or sell copies of the Software, and to permit persons to whom the
8 * Software is furnished to do so, subject to the following conditions:
10 * The above copyright notice and this permission notice (including the next
11 * paragraph) shall be included in all copies or substantial portions of the
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * Test for the minimum maximum values in section 6.2 "State Tables"
29 #include "piglit-util-gl.h"
30 #include "minmax-test.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config
.supports_gl_compat_version
= 10;
36 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGBA
;
38 config
.khr_no_error_support
= PIGLIT_NO_ERRORS
;
40 PIGLIT_GL_TEST_CONFIG_END
50 piglit_init(int argc
, char **argv
)
52 piglit_require_gl_version(30);
54 piglit_print_minmax_header();
56 /* These should be in the section with "Minimum Value" but
57 * appear in the section with "Initial Value".
59 piglit_test_min_int(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
, 64);
60 piglit_test_min_int(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
, 4);
61 piglit_test_min_int(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
, 4);
63 piglit_test_min_int(GL_MAX_LIGHTS
, 8);
64 piglit_test_min_int(GL_MAX_CLIP_PLANES
, 6);
65 if (piglit_is_extension_supported("GL_ARB_imaging"))
66 piglit_test_min_int(GL_MAX_COLOR_MATRIX_STACK_DEPTH
, 2);
67 piglit_test_min_int(GL_MAX_MODELVIEW_STACK_DEPTH
, 32);
68 piglit_test_min_int(GL_MAX_PROJECTION_STACK_DEPTH
, 2);
69 piglit_test_min_int(GL_MAX_TEXTURE_STACK_DEPTH
, 2);
70 piglit_test_min_int(GL_SUBPIXEL_BITS
, 4);
71 piglit_test_min_int(GL_MAX_3D_TEXTURE_SIZE
, 256);
72 piglit_test_min_int(GL_MAX_TEXTURE_SIZE
, 1024);
73 piglit_test_min_float(GL_MAX_TEXTURE_LOD_BIAS
, 2.0);
74 piglit_test_min_int(GL_MAX_ARRAY_TEXTURE_LAYERS
, 256);
75 piglit_test_min_int(GL_MAX_CUBE_MAP_TEXTURE_SIZE
, 1024);
76 piglit_test_min_int(GL_MAX_RENDERBUFFER_SIZE
, 1024);
77 piglit_test_min_int(GL_MAX_PIXEL_MAP_TABLE
, 32);
78 piglit_test_min_int(GL_MAX_NAME_STACK_DEPTH
, 64);
79 piglit_test_min_int(GL_MAX_LIST_NESTING
, 64);
80 piglit_test_min_int(GL_MAX_EVAL_ORDER
, 8);
82 piglit_test_min_viewport_dimensions();
84 piglit_test_min_int(GL_MAX_ATTRIB_STACK_DEPTH
, 16);
85 piglit_test_min_int(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
, 16);
87 piglit_test_range_float(GL_ALIASED_POINT_SIZE_RANGE
, 1, 1);
88 piglit_test_range_float(GL_SMOOTH_POINT_SIZE_RANGE
, 1, 1);
89 piglit_test_range_float(GL_ALIASED_LINE_WIDTH_RANGE
, 1, 1);
90 piglit_test_range_float(GL_SMOOTH_LINE_WIDTH_RANGE
, 1, 1);
92 piglit_test_tf_bits(GL_PRIMITIVES_GENERATED
);
93 piglit_test_tf_bits(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
);
94 piglit_test_oq_bits();
96 if (piglit_is_extension_supported("GL_ARB_imaging")) {
97 /* FINISHME: GL_MAX_CONVOLUTION_WIDTH */
98 /* FINISHME: GL_MAX_CONVOLUTION_HEIGHT */
101 piglit_test_min_int(GL_MAX_TEXTURE_UNITS
, 2);
102 piglit_test_min_int(GL_MAX_VERTEX_ATTRIBS
, 16);
103 piglit_test_min_int(GL_MAX_VERTEX_UNIFORM_COMPONENTS
, 1024);
104 piglit_test_min_int(GL_MAX_VARYING_COMPONENTS
, 64);
105 piglit_test_min_int(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
, 16);
106 piglit_test_min_int(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
, 16);
107 piglit_test_min_int(GL_MAX_TEXTURE_IMAGE_UNITS
, 16);
108 piglit_test_min_int(GL_MAX_TEXTURE_COORDS
, 8);
109 piglit_test_min_int(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
, 1024);
111 piglit_test_max_int(GL_MIN_PROGRAM_TEXEL_OFFSET
, -8);
112 piglit_test_min_int(GL_MAX_PROGRAM_TEXEL_OFFSET
, 7);
114 piglit_test_min_int(GL_AUX_BUFFERS
, 0);
115 piglit_test_min_int(GL_MAX_DRAW_BUFFERS
, 8);
117 piglit_test_min_int(GL_SAMPLE_BUFFERS
, 0);
118 piglit_test_min_int(GL_SAMPLES
, 0);
119 piglit_test_min_int(GL_MAX_COLOR_ATTACHMENTS
, 8);
120 piglit_test_min_int(GL_MAX_SAMPLES
, 4);
122 if (!piglit_check_gl_error(GL_NO_ERROR
))
123 piglit_report_result(PIGLIT_FAIL
);
125 piglit_report_result(piglit_minmax_pass
? PIGLIT_PASS
: PIGLIT_FAIL
);