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framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git]
/
tests
/
spec
/
glsl-1.50
/
compiler
/
layout-fs-no-output.frag
blob
0d7abe5cad260bfd535c641defc08085868b2dc7
1
// [config]
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// expect_result: fail
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// glsl_version: 1.50
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// check_link: true
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// [end config]
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//
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// Section 4.3.8.2(Output Layout Qualifiers) of the GLSL 1.50 spec says:
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// "Vertex and fragment shaders cannot have output layout qualifiers."
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#version 150
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layout(points) out vec4 b;
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void main()
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{
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gl_FragColor = vec4(0., 1., 0., 1.);
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}