1 # Tests that GLSL 1.40 and GLSL 1.50 shaders may be linked together
3 # GLSL 1.50 Spec, 3.3 (Preprocessor):
4 # "Shaders declaring version 1.40 of the shading language can be linked with
5 # shaders declaring version 1.50 in the same program."
10 /* This test can't use [vertex shader passthrough] because the vertex
11 * shader needs an explicit version instead of one implied by the GLSL
12 * line in the [require] section.
28 gl_FragColor = vec4(1.);