12 vertex_to_gs = vertex;
19 layout(triangle_strip, max_vertices = 3) out;
26 in vec4 vertex_to_gs[3];
31 for (int i = 0; i < 3; i++) {
32 gl_Position = vertex_to_gs[i];
56 uniform vec4 color1 0.5 0.0 0.0 0.0
57 uniform vec4 color2 0.0 0.75 0.0 0.0
58 draw arrays GL_TRIANGLE_FAN 0 4
59 probe all rgba 0.5 0.75 0.0 0.0