framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git] / tests / spec / mesa_shader_integer_functions / compiler / builtin-functions / fs-gather-uint-samplers.frag
blob733470fdc627b5bb9e23fa2dbacf3719ce26f70a
1 // [config]
2 // expect_result: fail
3 // glsl_version: 1.30
4 // require_extensions: GL_MESA_shader_integer_functions GL_ARB_texture_cube_map_array
5 // [end config]
7 #version 130
8 #extension GL_MESA_shader_integer_functions: require
9 #extension GL_ARB_texture_cube_map_array: require
11 uniform usampler2D s2D;
12 uniform usampler2DArray s2DArray;
13 uniform usamplerCube sCube;
14 uniform usamplerCubeArray sCubeArray;
15 uniform usampler2DRect s2DRect;
17 void main()
19         uvec4 res = uvec4(0);
21         res += textureGather(s2D,               vec2(0));
22         res += textureGather(s2DArray,          vec3(0));
23         res += textureGather(sCube,             vec3(0));
24         res += textureGather(sCubeArray,        vec4(0));
25         res += textureGather(s2DRect,           vec2(0));
27         gl_FragColor = vec4(res);