framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git] / tests / spec / mesa_shader_integer_functions / compiler / builtin-functions / vs-gatherOffset-float-samplers.vert
blob5fda0ce6aa70428091772938f7e4dd919112df47
1 // [config]
2 // expect_result: fail
3 // glsl_version: 1.30
4 // require_extensions: GL_MESA_shader_integer_functions
5 // [end config]
7 #version 130
8 #extension GL_MESA_shader_integer_functions: require
10 uniform sampler2D s2D;
11 uniform sampler2DArray s2DArray;
12 uniform sampler2DRect s2DRect;
14 const ivec2 offset = ivec2(-8, 7);
16 void main()
18         vec4 res = vec4(0);
20         res += textureGatherOffset(s2D,                 vec2(0), offset);
21         res += textureGatherOffset(s2DArray,            vec3(0), offset);
22         res += textureGatherOffset(s2DRect,             vec2(0), offset);
24         gl_Position = res;