framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git] / tests / spec / mesa_shader_integer_functions / compiler / builtin-functions / vs-gatherOffset-shadow-samplers.vert
blobb05073e09d5adb1b182d9567ee03fb191b4cdc4e
1 // [config]
2 // expect_result: fail
3 // glsl_version: 1.30
4 // require_extensions: GL_MESA_shader_integer_functions
5 // [end config]
7 #version 130
8 #extension GL_MESA_shader_integer_functions: require
10 uniform sampler2DShadow s2D;
11 uniform sampler2DArrayShadow s2DArray;
12 uniform sampler2DRectShadow s2DRect;
14 void main()
16         vec4 res = vec4(0);
18         float refz = 0.5;
19         ivec2 offset = ivec2(-8, 7);
21         res += textureGatherOffset(s2D,         vec2(0), refz, offset);
22         res += textureGatherOffset(s2DArray,    vec3(0), refz, offset);
23         res += textureGatherOffset(s2DRect,     vec2(0), refz, offset);
25         gl_Position = res;