cl: Don't use device_infos if num_device_infos == 0
[piglit.git] / tests / general / blendminmax.c
blobc9da53440c5a952b8b9e786b073aaea42cd3bfd9
1 /*
2 * (C) Copyright IBM Corporation 2004
3 * All Rights Reserved.
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10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 /**
26 * \file blendminmax.c
28 * Simple test of GL_EXT_blend_minmax functionality. Four squares are drawn
29 * with different blending modes, but all should be rendered with the same
30 * final color.
32 * \author Ian Romanick <idr@us.ibm.com>
35 #include "piglit-util-gl.h"
37 PIGLIT_GL_TEST_CONFIG_BEGIN
39 config.supports_gl_compat_version = 10;
41 config.window_width = 400;
42 config.window_height = 200;
43 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
45 PIGLIT_GL_TEST_CONFIG_END
47 enum piglit_result
48 piglit_display(void)
50 GLboolean pass = GL_TRUE;
51 int w = (piglit_width - 50) / 4;
52 int h = piglit_height - 20;
53 int start_x = 10;
54 int next_x = 10 + w;
55 float expected[4] = {0.5, 0.5, 0.5, 0.5};
57 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
59 glClearColor(0.2, 0.2, 0.8, 0);
60 glClear(GL_COLOR_BUFFER_BIT);
62 /* This is the "reference" square.
65 glBlendEquation(GL_FUNC_ADD);
66 glBlendFunc(GL_ONE, GL_ZERO);
67 glColor3f(0.5, 0.5, 0.5);
68 piglit_draw_rect(start_x + next_x * 0, 10, w, h);
70 /* GL_MIN and GL_MAX are supposed to ignore the blend function
71 * setting. To test that, we set the blend function to
72 * GL_ZERO for both color and alpha each time GL_MIN or GL_MAX
73 * is used.
75 * Apple ships an extension called
76 * GL_ATI_blend_weighted_minmax (supported on Mac OS X 10.2
77 * and later). I believe the difference with that extension
78 * is that it uses the blend function. However, I have no
79 * idea what the enums are for it. The extension is listed at
80 * Apple's developer site, but there is no documentation.
82 * http://developer.apple.com/opengl/extensions.html
85 glBlendEquation(GL_FUNC_ADD);
86 glBlendFunc(GL_ONE, GL_ZERO);
87 glColor3f(0.5, 0.5, 0.5);
88 piglit_draw_rect(start_x + next_x * 1, 10, w, h);
90 glBlendEquation(GL_MAX);
91 glBlendFunc(GL_ZERO, GL_ZERO);
92 glColor3f(0.2, 0.2, 0.2);
93 piglit_draw_rect(start_x + next_x * 1, 10, w, h);
95 glBlendEquation(GL_FUNC_ADD);
96 glBlendFunc(GL_ONE, GL_ZERO);
97 glColor3f(0.5, 0.5, 0.5);
98 piglit_draw_rect(start_x + next_x * 2, 10, w, h);
100 glBlendEquation(GL_MIN);
101 glBlendFunc(GL_ZERO, GL_ZERO);
102 glColor3f(0.8, 0.8, 0.8);
103 piglit_draw_rect(start_x + next_x * 2, 10, w, h);
105 glBlendEquation(GL_FUNC_ADD);
106 glBlendFunc(GL_ONE, GL_ZERO);
107 glColor3f(0.8, 0.8, 0.8);
108 piglit_draw_rect(start_x + next_x * 3, 10, w, h);
110 glBlendEquation(GL_MIN);
111 glBlendFunc(GL_ZERO, GL_ZERO);
112 glColor3f(0.5, 0.5, 0.5);
113 piglit_draw_rect(start_x + next_x * 3, 10, w, h);
115 pass = piglit_probe_pixel_rgb(15 + next_x * 0, piglit_height / 2,
116 expected) && pass;
117 pass = piglit_probe_pixel_rgb(15 + next_x * 1, piglit_height / 2,
118 expected) && pass;
119 pass = piglit_probe_pixel_rgb(15 + next_x * 2, piglit_height / 2,
120 expected) && pass;
121 pass = piglit_probe_pixel_rgb(15 + next_x * 3, piglit_height / 2,
122 expected) && pass;
124 piglit_present_results();
126 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
129 void
130 piglit_init(int argc, char **argv)
132 if (!piglit_is_extension_supported("GL_ARB_imaging") && !piglit_is_extension_supported("GL_EXT_blend_minmax")) {
133 printf("Sorry, this program requires either GL_ARB_imaging or "
134 "GL_EXT_blend_minmax.\n");
135 piglit_report_result(PIGLIT_SKIP);
138 piglit_require_gl_version(14);
140 printf("\nAll 4 quads should be the same color.\n");
141 glEnable(GL_BLEND);