7 // Expected: FAIL, glsl == 1.30
9 // Description: bit-and assignment with argument type (ivec2, uint)
11 // From page 50 (page 56 of PDF) of the GLSL 1.30 spec:
12 // "The fundamental types of the operands (signed or unsigned) must match"
16 ivec2 v = ivec2(0, 1);