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25 * \file createshaderprogram-bad-type.c
26 * Call glCreateShaderProgramEXT with various program types, verify results
28 * \author Ian Romanick <ian.d.romanick@intel.com>
30 #include "piglit-util-gl.h"
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config
.supports_gl_compat_version
= 10;
36 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
38 PIGLIT_GL_TEST_CONFIG_END
40 static const char vs_text
[] =
41 "void main() { gl_Position = gl_Vertex; }";
43 static const char gs_text
[] =
44 "#extension GL_EXT_geometry_shader4: enable\n"
45 "#extension GL_ARB_geometry_shader4: enable\n"
47 " for(int i = 0; i < gl_VerticesIn; i++) {\n"
48 " gl_Position = gl_PositionIn[i];\n"
55 static const char fs_text
[] =
56 "void main() { gl_FragColor = vec4(0.0); }";
65 try_CreateShaderProgram(GLenum type
, const char *source
, GLenum expect
)
67 GLboolean pass
= GL_TRUE
;
71 /* There shouldn't be any GL errors, but clear them all just to be
74 while (glGetError() != 0)
77 /* Type is not one of the known shader types. This should generate
78 * the error GL_INVALID_ENUM.
80 prog
= glCreateShaderProgramEXT(type
, source
);
84 printf("Unexpected OpenGL error state 0x%04x for "
85 "glCreateShaderProgramEXT called with\n"
86 "the %sshader target 0x%04x (expected 0x%04x).\n",
87 err
, (expect
== 0) ? "" : "invalid ", type
, expect
);
91 while (glGetError() != 0)
94 /* Exactly one of expect or prog should be zero. If the caller expected
95 * an error (expect != 0), a program should not have been created. If
96 * the caller expected success, a program should have been created.
98 if ((expect
== 0) != (prog
!= 0)) {
99 printf("Expected that a program would %sbe created, "
100 "but instead one was %screated.\n",
101 (expect
== 0) ? "not " : "",
102 (prog
== 0) ? "not " : "");
110 piglit_init(int argc
, char **argv
)
112 const GLenum expect
= (piglit_is_extension_supported("GL_ARB_geometry_shader4")
113 || piglit_is_extension_supported("GL_EXT_geometry_shader4")
114 || piglit_is_extension_supported("GL_NV_geometry_shader4"))
115 ? 0 : GL_INVALID_ENUM
;
118 piglit_require_gl_version(20);
120 piglit_require_extension("GL_EXT_separate_shader_objects");
122 pass
= try_CreateShaderProgram(GL_PROXY_TEXTURE_3D
, vs_text
,
124 pass
= try_CreateShaderProgram(GL_VERTEX_SHADER
, vs_text
, 0)
126 pass
= try_CreateShaderProgram(GL_FRAGMENT_SHADER
, fs_text
, 0)
128 pass
= try_CreateShaderProgram(GL_GEOMETRY_SHADER_ARB
, gs_text
, expect
)
131 piglit_report_result(pass
? PIGLIT_PASS
: PIGLIT_FAIL
);