cl: Don't use device_infos if num_device_infos == 0
[piglit.git] / tests / shaders / glsl-explicit-location-05.c
blobd393dce172c93ea484aeda787bebfb14059e5249
1 /*
2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * \file glsl-explicit-attrib-location-05.c
26 * Test GL_ARB_explicit_attrib_location set in only one shader.
28 * Link two vertex shaders. One has an explicit location for an attribute, and
29 * the other does not. Verify that linking is successful and that the attribute
30 * has the correct location.
32 * \author Ian Romanick
35 #include "piglit-util-gl.h"
37 PIGLIT_GL_TEST_CONFIG_BEGIN
39 config.supports_gl_compat_version = 10;
41 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
43 PIGLIT_GL_TEST_CONFIG_END
45 enum piglit_result
46 piglit_display(void)
48 return PIGLIT_FAIL;
51 void piglit_init(int argc, char **argv)
53 GLint vert[2];
54 GLint prog;
55 GLboolean ok;
56 GLint loc;
58 piglit_require_gl_version(20);
60 piglit_require_extension("GL_ARB_explicit_attrib_location");
62 vert[0] =
63 piglit_compile_shader(GL_VERTEX_SHADER,
64 "shaders/glsl-explicit-location-05a.vert");
65 vert[1] =
66 piglit_compile_shader(GL_VERTEX_SHADER,
67 "shaders/glsl-explicit-location-05b.vert");
68 prog = glCreateProgram();
69 glAttachShader(prog, vert[0]);
70 glAttachShader(prog, vert[1]);
71 glLinkProgram(prog);
73 ok = piglit_link_check_status(prog);
74 if (!ok)
75 piglit_report_result(PIGLIT_FAIL);
77 glDeleteProgram(prog);
79 prog = glCreateProgram();
80 glAttachShader(prog, vert[1]);
81 glAttachShader(prog, vert[0]);
82 glLinkProgram(prog);
84 ok = piglit_link_check_status(prog);
85 if (!ok)
86 piglit_report_result(PIGLIT_FAIL);
88 loc = glGetAttribLocation(prog, "vertex");
89 if (loc != 0) {
90 fprintf(stderr,
91 "Expected location of 'vertex' to be 0, got %d "
92 "instead.\n", loc);
93 piglit_report_result(PIGLIT_FAIL);
96 piglit_report_result(PIGLIT_PASS);