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25 * \file glsl-explicit-attrib-location-05.c
26 * Test GL_ARB_explicit_attrib_location set in only one shader.
28 * Link two vertex shaders. One has an explicit location for an attribute, and
29 * the other does not. Verify that linking is successful and that the attribute
30 * has the correct location.
32 * \author Ian Romanick
35 #include "piglit-util-gl.h"
37 PIGLIT_GL_TEST_CONFIG_BEGIN
39 config
.supports_gl_compat_version
= 10;
41 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
43 PIGLIT_GL_TEST_CONFIG_END
51 void piglit_init(int argc
, char **argv
)
58 piglit_require_gl_version(20);
60 piglit_require_extension("GL_ARB_explicit_attrib_location");
63 piglit_compile_shader(GL_VERTEX_SHADER
,
64 "shaders/glsl-explicit-location-05a.vert");
66 piglit_compile_shader(GL_VERTEX_SHADER
,
67 "shaders/glsl-explicit-location-05b.vert");
68 prog
= glCreateProgram();
69 glAttachShader(prog
, vert
[0]);
70 glAttachShader(prog
, vert
[1]);
73 ok
= piglit_link_check_status(prog
);
75 piglit_report_result(PIGLIT_FAIL
);
77 glDeleteProgram(prog
);
79 prog
= glCreateProgram();
80 glAttachShader(prog
, vert
[1]);
81 glAttachShader(prog
, vert
[0]);
84 ok
= piglit_link_check_status(prog
);
86 piglit_report_result(PIGLIT_FAIL
);
88 loc
= glGetAttribLocation(prog
, "vertex");
91 "Expected location of 'vertex' to be 0, got %d "
93 piglit_report_result(PIGLIT_FAIL
);
96 piglit_report_result(PIGLIT_PASS
);