2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-fs-bug25902.c
30 * Tests for a hang in the i965 driver with a masked texture sample operation
34 #include "piglit-util-gl.h"
36 PIGLIT_GL_TEST_CONFIG_BEGIN
38 config
.supports_gl_compat_version
= 10;
40 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
42 PIGLIT_GL_TEST_CONFIG_END
44 static int args_location
, tex_location
;
50 GLboolean pass
= GL_TRUE
;
51 static const float args
[4] = {0.0, 1.0, 0.0, 1.0};
52 float black
[4] = {0.0, 0.0, 0.0, 0.0};
54 glClearColor(0.5, 0.5, 0.5, 0.0);
55 glClear(GL_COLOR_BUFFER_BIT
);
57 glUniform4fv(args_location
, 1, args
);
58 glUniform1i(tex_location
, 0);
59 glColor4f(1.0, 0.0, 0.0, 0.0);
60 piglit_draw_rect_tex(10, 10, 10, 10,
63 pass
&= piglit_probe_pixel_rgb(12, 12, black
);
64 pass
&= piglit_probe_pixel_rgb(17, 12, args
);
65 pass
&= piglit_probe_pixel_rgb(12, 17, args
);
66 pass
&= piglit_probe_pixel_rgb(17, 17, black
);
68 piglit_present_results();
70 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
74 piglit_init(int argc
, char **argv
)
77 float black
[4] = {0.0, 0.0, 0.0, 0.0};
78 float white
[4] = {1.0, 1.0, 1.0, 0.0};
80 piglit_require_gl_version(20);
82 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
84 vs
= piglit_compile_shader(GL_VERTEX_SHADER
,
85 "shaders/glsl-tex-mvp.vert");
86 fs
= piglit_compile_shader(GL_FRAGMENT_SHADER
,
87 "shaders/glsl-fs-bug25902.frag");
89 prog
= piglit_link_simple_program(vs
, fs
);
93 piglit_checkerboard_texture(0, 0,
98 args_location
= glGetUniformLocation(prog
, "args");
99 tex_location
= glGetUniformLocation(prog
, "sampler");