cl: Don't use device_infos if num_device_infos == 0
[piglit.git] / tests / shaders / glsl-fs-fragcoord.c
blob29b1bca15d8e5651f02774f56dab1f0ff6eb8c92
1 /*
2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-fs-fragcoord.c
30 * Tests that gl_FragCoord produces the expected output in a fragment shader.
33 #include "piglit-util-gl.h"
35 PIGLIT_GL_TEST_CONFIG_BEGIN
37 config.supports_gl_compat_version = 10;
39 config.window_width = 256;
40 config.window_height = 256;
41 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
43 PIGLIT_GL_TEST_CONFIG_END
45 static GLint prog;
47 enum piglit_result
48 piglit_display(void)
50 GLboolean pass = GL_TRUE;
51 int x, y;
53 glClearColor(0.5, 0.5, 0.5, 0.5);
54 glClear(GL_COLOR_BUFFER_BIT);
56 piglit_draw_rect(0, 0, piglit_width, piglit_height);
58 for (y = 8; y < piglit_height && pass; y += 16) {
59 for (x = 8; x < piglit_width; x += 16) {
60 float color[3];
62 color[0] = x / 256.0;
63 color[1] = y / 256.0;
64 color[2] = 0;
66 pass &= piglit_probe_pixel_rgb(x, y, color);
67 if (!pass)
68 break;
72 piglit_present_results();
74 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
77 void
78 piglit_init(int argc, char **argv)
80 GLint vs, fs;
82 piglit_require_gl_version(20);
84 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
86 vs = piglit_compile_shader(GL_VERTEX_SHADER,
87 "shaders/glsl-mvp.vert");
88 fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
89 "shaders/glsl-fs-fragcoord.frag");
91 prog = piglit_link_simple_program(vs, fs);
93 glUseProgram(prog);