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cl: Don't use device_infos if num_device_infos == 0
[piglit.git]
/
tests
/
shaders
/
glsl-fs-texture2drect-proj4.frag
blob
a3c6f7ae99470699a06b70b3583911cdd5bf694d
1
uniform sampler2DRect tex;
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void main()
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{
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gl_FragColor = texture2DRectProj(tex,
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vec4(gl_TexCoord[0].xy, 0.0, 2.0));
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}