cl: Don't use device_infos if num_device_infos == 0
[piglit.git] / tests / shaders / glsl-fs-texture2drect-proj4.frag
bloba3c6f7ae99470699a06b70b3583911cdd5bf694d
1 uniform sampler2DRect tex;
3 void main()
5         gl_FragColor = texture2DRectProj(tex,
6                                          vec4(gl_TexCoord[0].xy, 0.0, 2.0));