cl: Don't use device_infos if num_device_infos == 0
[piglit.git] / tests / shaders / sso-uniforms-02.c
blob7a15c0679acd713e2fc0b9111c9df9a3f6589267
1 /*
2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 /**
25 * \file sso-uniforms-01.c
26 * Test setting uniform values with separate shader objects
28 * Creates two shader programs with a uniform named "color". In each shader
29 * the uniform has differing types. The shaders are used, and the two
30 * instances of the "color" uniform is combined to produce a result.
32 * \author Ian Romanick <ian.d.romanick@intel.com>
34 #include "piglit-util-gl.h"
36 PIGLIT_GL_TEST_CONFIG_BEGIN
38 config.supports_gl_compat_version = 10;
40 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
42 PIGLIT_GL_TEST_CONFIG_END
44 static const char vs_text[] =
45 "uniform vec4 color;\n"
46 "void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; "
47 "gl_TexCoord[0] = color; }";
49 static const char fs_text[] =
50 "uniform int color;\n"
51 "void main() { gl_FragColor = gl_TexCoord[0] * float(color); }";
53 static GLuint prog[2];
55 enum piglit_result
56 piglit_display(void)
58 static const float green[3] = { 0.0, 1.0, 0.0 };
59 static const float blue[3] = { 0.0, 0.0, 1.0 };
60 enum piglit_result result = PIGLIT_PASS;
62 glClear(GL_COLOR_BUFFER_BIT);
63 glColor3fv(blue);
65 /* Bind the separately linked vertex shader and the separately linked
66 * fragment shader using the new interfaces. This should produce a
67 * green box.
69 glUseShaderProgramEXT(GL_VERTEX_SHADER, prog[0]);
70 glUseShaderProgramEXT(GL_FRAGMENT_SHADER, prog[1]);
71 piglit_draw_rect(10, 10, 10, 10);
72 if (!piglit_probe_pixel_rgb(15, 15, green))
73 result = PIGLIT_FAIL;
75 if (!piglit_automatic)
76 piglit_present_results();
78 return result;
81 void
82 piglit_init(int argc, char **argv)
84 GLint loc;
86 piglit_require_gl_version(20);
88 piglit_require_extension("GL_EXT_separate_shader_objects");
90 glClearColor(0.3, 0.3, 0.3, 0.0);
92 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
94 prog[0] = glCreateShaderProgramEXT(GL_VERTEX_SHADER, vs_text);
95 prog[1] = glCreateShaderProgramEXT(GL_FRAGMENT_SHADER, fs_text);
97 loc = glGetUniformLocation(prog[0], "color");
98 if (loc < 0) {
99 printf("Unable to get uniform location in separate vertex "
100 "shader");
101 piglit_report_result(PIGLIT_FAIL);
104 glActiveProgramEXT(prog[0]);
105 glUniform4f(loc, 0.0, 0.5, 0.0, 0.5);
107 loc = glGetUniformLocation(prog[1], "color");
108 if (loc < 0) {
109 printf("Unable to get uniform location in separate fragment "
110 "shader");
111 piglit_report_result(PIGLIT_FAIL);
114 glActiveProgramEXT(prog[1]);
115 glUniform1i(loc, 2);