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25 * \file sso-uniforms-01.c
26 * Test setting uniform values with separate shader objects
28 * Creates two shader programs with a uniform named "color". In each shader
29 * the uniform has differing types. The shaders are used, and the two
30 * instances of the "color" uniform is combined to produce a result.
32 * \author Ian Romanick <ian.d.romanick@intel.com>
34 #include "piglit-util-gl.h"
36 PIGLIT_GL_TEST_CONFIG_BEGIN
38 config
.supports_gl_compat_version
= 10;
40 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
42 PIGLIT_GL_TEST_CONFIG_END
44 static const char vs_text
[] =
45 "uniform vec4 color;\n"
46 "void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; "
47 "gl_TexCoord[0] = color; }";
49 static const char fs_text
[] =
50 "uniform int color;\n"
51 "void main() { gl_FragColor = gl_TexCoord[0] * float(color); }";
53 static GLuint prog
[2];
58 static const float green
[3] = { 0.0, 1.0, 0.0 };
59 static const float blue
[3] = { 0.0, 0.0, 1.0 };
60 enum piglit_result result
= PIGLIT_PASS
;
62 glClear(GL_COLOR_BUFFER_BIT
);
65 /* Bind the separately linked vertex shader and the separately linked
66 * fragment shader using the new interfaces. This should produce a
69 glUseShaderProgramEXT(GL_VERTEX_SHADER
, prog
[0]);
70 glUseShaderProgramEXT(GL_FRAGMENT_SHADER
, prog
[1]);
71 piglit_draw_rect(10, 10, 10, 10);
72 if (!piglit_probe_pixel_rgb(15, 15, green
))
75 if (!piglit_automatic
)
76 piglit_present_results();
82 piglit_init(int argc
, char **argv
)
86 piglit_require_gl_version(20);
88 piglit_require_extension("GL_EXT_separate_shader_objects");
90 glClearColor(0.3, 0.3, 0.3, 0.0);
92 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
94 prog
[0] = glCreateShaderProgramEXT(GL_VERTEX_SHADER
, vs_text
);
95 prog
[1] = glCreateShaderProgramEXT(GL_FRAGMENT_SHADER
, fs_text
);
97 loc
= glGetUniformLocation(prog
[0], "color");
99 printf("Unable to get uniform location in separate vertex "
101 piglit_report_result(PIGLIT_FAIL
);
104 glActiveProgramEXT(prog
[0]);
105 glUniform4f(loc
, 0.0, 0.5, 0.0, 0.5);
107 loc
= glGetUniformLocation(prog
[1], "color");
109 printf("Unable to get uniform location in separate fragment "
111 piglit_report_result(PIGLIT_FAIL
);
114 glActiveProgramEXT(prog
[1]);