8 gl_Position = gl_Vertex;
14 gl_FragColor = vec4(0.0,
15 float(gl_FrontFacing),
16 1.0 - float(gl_FrontFacing),
23 relative probe rgba (0, 0) (0.0, 1.0, 0.0, 0.0)
24 relative probe rgba (1, 0) (0.0, 1.0, 0.0, 0.0)
25 relative probe rgba (0, 1) (0.0, 0.0, 1.0, 0.0)
26 relative probe rgba (1, 1) (0.0, 0.0, 1.0, 0.0)