1 # test to check a bug in r600 sb backend
2 # it miscompiles this due to the 1.0
7 [vertex shader passthrough]
11 uniform vec4 init_val;
15 vec4 out_val = init_val;
18 out_val = out_val.yzwx;
20 gl_FragColor = vec4(out_val.xyz, 1.0);
25 uniform vec4 init_val 0.25 0.5 0.75 1.0
28 probe all rgba 1.0 0.25 0.5 1.0