2 # Tests that an opaque type (sampler) gets a location successfully
6 GL_ARB_explicit_attrib_location
7 GL_ARB_explicit_uniform_location
9 [vertex shader passthrough]
13 #extension GL_ARB_explicit_attrib_location: require
14 #extension GL_ARB_explicit_uniform_location: require
15 layout(location = 0) uniform sampler2D tex;
19 color = texture(tex, vec2(0.0, 0.0));