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25 * @file interpolate-at-sample-position.cpp
27 * Tests that 'in' and 'centroid in" variables used at the same time
28 * in a fragment shader are interpolated at sample positions when using
31 #include "piglit-util-gl.h"
32 #include "piglit-fbo.h"
34 using namespace piglit_util_fbo
;
35 const int pattern_width
= 128; const int pattern_height
= 128;
37 PIGLIT_GL_TEST_CONFIG_BEGIN
38 config
.supports_gl_compat_version
= 21;
39 config
.supports_gl_core_version
= 31;
40 config
.window_width
= 2 * pattern_width
;
41 config
.window_height
= 2 * pattern_height
;
42 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGBA
;
43 config
.khr_no_error_support
= PIGLIT_NO_ERRORS
;
45 PIGLIT_GL_TEST_CONFIG_END
47 static Fbo multisampled_fbo
;
48 static int sample_pos_loc
, sample_id_loc
, num_samples
;
49 static int draw_prog_left
, draw_prog_right
, test_prog
;
55 bool result
= true, pass
= true;
56 GLenum buffers
[2] = {GL_COLOR_ATTACHMENT0
, GL_COLOR_ATTACHMENT1
};
58 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, multisampled_fbo
.handle
);
59 glDrawBuffers(2, buffers
);
60 glClear(GL_COLOR_BUFFER_BIT
);
62 /* Draw test image in to left half of multisample fbo*/
63 glUseProgram(draw_prog_left
);
64 glViewport(0, 0, pattern_width
, pattern_height
);
65 glEnable(GL_SAMPLE_SHADING
);
66 glMinSampleShading(1.0);
67 piglit_draw_rect(-1, -1, 2, 2);
68 glDisable(GL_SAMPLE_SHADING
);
70 for(int i
= 0; i
< num_samples
; i
++) {
71 /* Draw reference image in to right half of multisample fbo */
72 glUseProgram(draw_prog_right
);
73 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, multisampled_fbo
.handle
);
74 glDrawBuffers(2, buffers
);
75 glGetMultisamplefv(GL_SAMPLE_POSITION
, i
, pos
);
76 glUniform2fv(sample_pos_loc
, 1, pos
);
77 glEnable(GL_SCISSOR_TEST
);
78 glScissor(pattern_width
, 0, pattern_width
, pattern_height
);
79 glViewport(pattern_width
, 0, pattern_width
, pattern_height
);
80 glClear(GL_COLOR_BUFFER_BIT
);
81 piglit_draw_rect(-1, -1, 2, 2);
82 glDisable(GL_SCISSOR_TEST
);
84 /* Draw sample color from multisample texture in to winsys fbo.
85 * The first color attachment should be in the upper half of
86 * the screen and the second one should be in the lower half.
88 glUseProgram(test_prog
);
89 glUniform1i(sample_id_loc
, i
);
90 glActiveTexture(GL_TEXTURE0
);
91 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, multisampled_fbo
.color_tex
[0]);
92 glActiveTexture(GL_TEXTURE1
);
93 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, multisampled_fbo
.color_tex
[1]);
95 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, piglit_winsys_fbo
);
96 glDrawBuffer(GL_BACK
);
97 glClear(GL_COLOR_BUFFER_BIT
);
98 glViewport(0, 0, 2 * pattern_width
, 2 * pattern_height
);
99 piglit_draw_rect(-1, -1, 2, 2);
101 result
= piglit_probe_rect_halves_equal_rgba(0, 0,
104 pass
= pass
&& result
;
105 printf("sample_id = %d, result = %s\n", i
,
106 result
? "pass" : "fail");
108 piglit_present_results();
109 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
113 print_usage_and_exit(char *prog_name
)
115 printf("Usage: %s <num_samples>\n", prog_name
);
116 piglit_report_result(PIGLIT_FAIL
);
120 piglit_init(int argc
, char**argv
)
123 print_usage_and_exit(argv
[0]);
125 /* 1st arg: num_samples */
127 num_samples
= strtol(argv
[1], &endptr
, 0);
128 if (endptr
!= argv
[1] + strlen(argv
[1]))
129 print_usage_and_exit(argv
[0]);
131 piglit_require_extension("GL_ARB_texture_multisample");
132 piglit_require_extension("GL_ARB_sample_shading");
133 piglit_require_GLSL_version(130);
135 /* Skip the test if num_samples > GL_MAX_SAMPLES */
137 glGetIntegerv(GL_MAX_SAMPLES
, &max_samples
);
138 if (num_samples
== 0 || num_samples
> max_samples
)
139 piglit_report_result(PIGLIT_SKIP
);
141 FboConfig
msConfig(num_samples
, piglit_width
, piglit_height
);
142 msConfig
.num_rb_attachments
= 0;
143 msConfig
.num_tex_attachments
= 2;
144 msConfig
.tex_attachment
[1] = GL_COLOR_ATTACHMENT1
;
145 multisampled_fbo
.setup(msConfig
);
147 /* Reduced tolerance for stricter color matching */
148 piglit_set_tolerance_for_bits(16, 16, 16, 16);
149 draw_prog_left
= piglit_build_simple_program(
151 "#extension GL_ARB_sample_shading: require\n"
152 "in vec4 piglit_vertex;\n"
153 "out vec2 test_center;\n"
154 "centroid out vec2 test_centroid;\n"
156 " gl_Position = piglit_vertex;\n"
157 " test_center = piglit_vertex.xy;\n"
158 " test_centroid = piglit_vertex.xy;\n"
162 "#extension GL_ARB_sample_shading: require\n"
163 "in vec2 test_center;\n"
164 "centroid in vec2 test_centroid;\n"
165 "out vec4 fragdata[2];\n"
167 " fragdata[0] = vec4(abs(test_center), 0, 1);\n"
168 " fragdata[1] = vec4(abs(test_centroid), 0, 1);\n"
171 draw_prog_right
= piglit_build_simple_program(
173 "uniform vec2 sample_pos;\n"
174 "in vec4 piglit_vertex;\n"
177 " gl_Position = piglit_vertex;\n"
178 " ref = piglit_vertex.xy;\n"
179 /* Add an offset to account for interplolation at
180 * sample position. pattern_width == pattern_height
181 * == 128, so the scaling factor between normalized
182 * device coordinates and pixels is 128/2 == 64.
184 " ref += (sample_pos - 0.5) / 64;\n"
189 "out vec4 fragdata[2];\n"
191 " fragdata[0] = vec4(abs(ref), 0, 1);\n"
192 " fragdata[1] = vec4(abs(ref), 0, 1);\n"
194 sample_pos_loc
= glGetUniformLocation(draw_prog_right
, "sample_pos");
196 test_prog
= piglit_build_simple_program(
198 "in vec4 piglit_vertex;\n"
200 " gl_Position = piglit_vertex;\n"
204 "#extension GL_ARB_texture_multisample: require\n"
205 "uniform int sample_id;\n"
206 "uniform sampler2DMS tex_center;\n"
207 "uniform sampler2DMS tex_centroid;\n"
208 "out vec4 fragcolor;\n"
210 " ivec2 coord = ivec2(gl_FragCoord.xy);\n"
211 " fragcolor = coord.y < 128 ? \n"
212 " texelFetch(tex_center, coord, sample_id) :\n"
213 " texelFetch(tex_centroid, coord - ivec2(0, 128), sample_id);\n"
216 glUseProgram(test_prog
);
217 glUniform1i(glGetUniformLocation(test_prog
, "tex_center"), 0);
218 glUniform1i(glGetUniformLocation(test_prog
, "tex_centroid"), 1);
219 sample_id_loc
= glGetUniformLocation(test_prog
, "sample_id");