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HEAD
conversion-explicit: use a different value for normalized +/- min
[piglit.git]
/
tests
/
spec
/
arb_texture_cube_map_array
/
compiler
/
tex-02.frag
blob
8ffa890c16266f01645855ac9b295cb5f773d80a
1
/* [config]
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* expect_result: pass
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* glsl_version: 1.30
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* require_extensions: GL_ARB_texture_cube_map_array
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* [end config]
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*/
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#version 130
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#extension GL_ARB_texture_cube_map_array: require
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uniform samplerCubeArrayShadow s;
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varying vec4 coord;
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void main()
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{
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gl_FragColor.x = texture(s, coord, 4.0);
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}