2 * Copyright © 2009,2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
28 /** @file pbo-teximage-tiling.c
30 * Tests that using a PBO as the unpack buffer for glTexImage works correctly
31 * when the stride is conveniently chosen to match what a tiled texture would
35 #include "piglit-util-gl.h"
37 PIGLIT_GL_TEST_CONFIG_BEGIN
39 config
.supports_gl_compat_version
= 10;
41 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
43 PIGLIT_GL_TEST_CONFIG_END
48 GLboolean pass
= GL_TRUE
;
49 static float red
[] = {1.0, 0.0, 0.0, 0.0};
50 static float green
[] = {0.0, 1.0, 0.0, 0.0};
51 static float blue
[] = {0.0, 0.0, 1.0, 0.0};
52 static float white
[] = {1.0, 1.0, 1.0, 0.0};
53 uint32_t red_packed
= 0x00ff0000;
54 uint32_t green_packed
= 0x0000ff00;
55 uint32_t blue_packed
= 0x000000ff;
56 uint32_t white_packed
= 0x00ffffff;
60 glClearColor(0.5, 0.5, 0.5, 0.0);
61 glClear(GL_COLOR_BUFFER_BIT
);
63 glGenBuffersARB(1, &pbo
);
64 glBindBufferARB(GL_PIXEL_UNPACK_BUFFER
, pbo
);
65 glBufferDataARB(GL_PIXEL_UNPACK_BUFFER
, 128 * 2 * sizeof(uint32_t),
66 NULL
, GL_STREAM_DRAW_ARB
);
67 glPixelStorei(GL_UNPACK_ROW_LENGTH
, 128);
69 pixels
= glMapBufferARB(GL_PIXEL_UNPACK_BUFFER
, GL_WRITE_ONLY_ARB
);
70 pixels
[0] = red_packed
;
71 pixels
[1] = green_packed
;
72 pixels
[128] = blue_packed
;
73 pixels
[129] = white_packed
;
74 glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER
);
76 glGenTextures(1, &tex
);
77 glBindTexture(GL_TEXTURE_2D
, tex
);
78 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
79 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
80 glTexImage2D(GL_TEXTURE_2D
, 0,
83 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
84 glBindBufferARB(GL_PIXEL_UNPACK_BUFFER
, 0);
85 glDeleteBuffersARB(1, &pbo
);
87 glEnable(GL_TEXTURE_2D
);
88 glBegin(GL_TRIANGLE_FAN
);
89 glTexCoord2f(0.0, 0.0); glVertex2f(10, 10);
90 glTexCoord2f(1.0, 0.0); glVertex2f(20, 10);
91 glTexCoord2f(1.0, 1.0); glVertex2f(20, 20);
92 glTexCoord2f(0.0, 1.0); glVertex2f(10, 20);
95 glDeleteTextures(1, &tex
);
97 pass
&= piglit_probe_pixel_rgb(12, 12, red
);
98 pass
&= piglit_probe_pixel_rgb(18, 12, green
);
99 pass
&= piglit_probe_pixel_rgb(12, 18, blue
);
100 pass
&= piglit_probe_pixel_rgb(18, 18, white
);
102 piglit_present_results();
104 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
108 static void reshape(int width
, int height
)
110 piglit_width
= width
;
111 piglit_height
= height
;
113 piglit_ortho_projection(width
, height
, GL_FALSE
);
117 piglit_init(int argc
, char **argv
)
119 reshape(piglit_width
, piglit_height
);
120 piglit_require_extension("GL_ARB_pixel_buffer_object");