fbo-mrt-alphatest: Actually require MRTs to be available.
[piglit.git] / tests / general / two-sided-lighting.c
blob84fde3ab2593795cb073deab6e363d81daf74a86
1 /*
2 * Copyright © 2011 VMware, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * Tests simple two-sided lighting.
27 * One command line option: if "flat" is specified, use flat shading.
28 * It shouldn't make any difference though because we only specify one normal
29 * vector per quad.
31 * Brian Paul
32 * Oct 2011
35 #include "piglit-util-gl.h"
37 PIGLIT_GL_TEST_CONFIG_BEGIN
39 config.supports_gl_compat_version = 10;
41 config.window_width = 256;
42 config.window_height = 256;
43 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
45 PIGLIT_GL_TEST_CONFIG_END
47 static const GLfloat green[4] = {0, 1, 0, 1};
48 static const GLfloat blue[4] = {0, 0, 1, 1};
51 enum piglit_result
52 piglit_display(void)
54 int x0 = piglit_width * 1 / 4;
55 int x1 = piglit_width * 3 / 4;
56 int y0 = piglit_height * 1 / 4;
57 int y1 = piglit_height * 3 / 4;
58 GLboolean pass = GL_TRUE;
60 glClear(GL_COLOR_BUFFER_BIT);
62 glFrontFace(GL_CCW); /* the default winding */
64 glBegin(GL_QUADS);
65 /* counter-clockwise / front-facing */
66 glNormal3f(0, 0, 1);
67 glVertex2f(-1.0, -1.0);
68 glVertex2f( 0.0, -1.0);
69 glVertex2f( 0.0, 0.0);
70 glVertex2f(-1.0, 0.0);
72 /* clockwise / back-facing */
73 glNormal3f(0, 0, -1);
74 glVertex2f( 0.0, -1.0);
75 glVertex2f( 0.0, 0.0);
76 glVertex2f( 1.0, 0.0);
77 glVertex2f( 1.0, -1.0);
78 glEnd();
80 glFrontFace(GL_CW); /* reverse winding */
82 glBegin(GL_QUADS);
83 /* counter-clockwise / back-facing */
84 glNormal3f(0, 0, -1);
85 glVertex2f(-1.0, 0.0);
86 glVertex2f( 0.0, 0.0);
87 glVertex2f( 0.0, 1.0);
88 glVertex2f(-1.0, 1.0);
90 /* clockwise / front-facing */
91 glNormal3f(0, 0, 1);
92 glVertex2f( 0.0, 0.0);
93 glVertex2f( 0.0, 1.0);
94 glVertex2f( 1.0, 1.0);
95 glVertex2f( 1.0, 0.0);
96 glEnd();
98 pass = piglit_probe_pixel_rgb(x0, y0, green) && pass;
99 pass = piglit_probe_pixel_rgb(x1, y0, blue) && pass;
100 pass = piglit_probe_pixel_rgb(x0, y1, blue) && pass;
101 pass = piglit_probe_pixel_rgb(x1, y1, green) && pass;
103 piglit_present_results();
105 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
109 void
110 piglit_init(int argc, char **argv)
112 int i;
114 for (i = 1; i < argc; i++) {
115 if (strcmp(argv[i], "flat") == 0) {
116 glShadeModel(GL_FLAT);
117 break;
121 glClearColor(0.5, 0.5, 0.5, 0.0);
123 glMatrixMode(GL_PROJECTION);
124 glLoadIdentity();
125 glOrtho(-1.1, 1.1, -1.1, 1.1, -1.0, 1.0);
126 glMatrixMode(GL_MODELVIEW);
127 glLoadIdentity();
129 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
130 glMaterialfv(GL_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
131 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
132 glEnable(GL_LIGHT0);
133 glEnable(GL_LIGHTING);