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25 * Tests simple two-sided lighting.
27 * One command line option: if "flat" is specified, use flat shading.
28 * It shouldn't make any difference though because we only specify one normal
35 #include "piglit-util-gl.h"
37 PIGLIT_GL_TEST_CONFIG_BEGIN
39 config
.supports_gl_compat_version
= 10;
41 config
.window_width
= 256;
42 config
.window_height
= 256;
43 config
.window_visual
= PIGLIT_GL_VISUAL_RGB
| PIGLIT_GL_VISUAL_DOUBLE
;
45 PIGLIT_GL_TEST_CONFIG_END
47 static const GLfloat green
[4] = {0, 1, 0, 1};
48 static const GLfloat blue
[4] = {0, 0, 1, 1};
54 int x0
= piglit_width
* 1 / 4;
55 int x1
= piglit_width
* 3 / 4;
56 int y0
= piglit_height
* 1 / 4;
57 int y1
= piglit_height
* 3 / 4;
58 GLboolean pass
= GL_TRUE
;
60 glClear(GL_COLOR_BUFFER_BIT
);
62 glFrontFace(GL_CCW
); /* the default winding */
65 /* counter-clockwise / front-facing */
67 glVertex2f(-1.0, -1.0);
68 glVertex2f( 0.0, -1.0);
69 glVertex2f( 0.0, 0.0);
70 glVertex2f(-1.0, 0.0);
72 /* clockwise / back-facing */
74 glVertex2f( 0.0, -1.0);
75 glVertex2f( 0.0, 0.0);
76 glVertex2f( 1.0, 0.0);
77 glVertex2f( 1.0, -1.0);
80 glFrontFace(GL_CW
); /* reverse winding */
83 /* counter-clockwise / back-facing */
85 glVertex2f(-1.0, 0.0);
86 glVertex2f( 0.0, 0.0);
87 glVertex2f( 0.0, 1.0);
88 glVertex2f(-1.0, 1.0);
90 /* clockwise / front-facing */
92 glVertex2f( 0.0, 0.0);
93 glVertex2f( 0.0, 1.0);
94 glVertex2f( 1.0, 1.0);
95 glVertex2f( 1.0, 0.0);
98 pass
= piglit_probe_pixel_rgb(x0
, y0
, green
) && pass
;
99 pass
= piglit_probe_pixel_rgb(x1
, y0
, blue
) && pass
;
100 pass
= piglit_probe_pixel_rgb(x0
, y1
, blue
) && pass
;
101 pass
= piglit_probe_pixel_rgb(x1
, y1
, green
) && pass
;
103 piglit_present_results();
105 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
110 piglit_init(int argc
, char **argv
)
114 for (i
= 1; i
< argc
; i
++) {
115 if (strcmp(argv
[i
], "flat") == 0) {
116 glShadeModel(GL_FLAT
);
121 glClearColor(0.5, 0.5, 0.5, 0.0);
123 glMatrixMode(GL_PROJECTION
);
125 glOrtho(-1.1, 1.1, -1.1, 1.1, -1.0, 1.0);
126 glMatrixMode(GL_MODELVIEW
);
129 glMaterialfv(GL_FRONT
, GL_AMBIENT_AND_DIFFUSE
, green
);
130 glMaterialfv(GL_BACK
, GL_AMBIENT_AND_DIFFUSE
, blue
);
131 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE
, GL_TRUE
);
133 glEnable(GL_LIGHTING
);