fbo-mrt-alphatest: Actually require MRTs to be available.
[piglit.git] / tests / spec / arb_enhanced_layouts / transform-feedback-layout-qualifiers.c
blob531208c162e322bed575c4ad1018461ce565e708
1 /*
2 * Copyright © 2016 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 #include "piglit-util-gl.h"
26 PIGLIT_GL_TEST_CONFIG_BEGIN
28 config.supports_gl_compat_version = 32;
29 config.supports_gl_core_version = 32;
31 PIGLIT_GL_TEST_CONFIG_END
33 static const char vs_pass_thru_text[] =
34 "#version 150\n"
35 "void main() {\n"
36 " gl_Position = vec4(0.0);\n"
37 "}\n";
39 static const char vs_two_sets_text[] =
40 "#version 150\n"
41 "#extension GL_ARB_enhanced_layouts: require\n"
42 "\n"
43 "layout(xfb_offset = 0) out float x1_out;\n"
44 "layout(xfb_offset = 4) out float x2_out[2];\n"
45 "layout(xfb_offset = 12) out vec3 x3_out;\n"
46 "layout(xfb_buffer = 2) out;\n"
47 "layout(xfb_offset = 0, xfb_buffer = 2) out float y1_out;\n"
48 "layout(xfb_offset = 4) out vec4 y2_out;\n"
49 "void main() {\n"
50 " gl_Position = vec4(0.0);\n"
51 " x1_out = 1.0;\n"
52 " x2_out[0] = 2.0;\n"
53 " x2_out[1] = 3.0;\n"
54 " x3_out = vec3(4.0, 5.0, 6.0);\n"
55 " y1_out = 7.0;\n"
56 " y2_out = vec4(8.0, 9.0, 10.0, 11.0);\n"
57 "}";
59 static const char vs_two_sets_ifc_text[] =
60 "#version 150\n"
61 "#extension GL_ARB_enhanced_layouts: require\n"
62 "\n"
63 "out block {\n"
64 " layout(xfb_offset = 12) out float x1_out;\n"
65 " layout(xfb_offset = 16) out vec2 x2_out;\n"
66 " layout(xfb_buffer = 0) out vec3 not_captured;\n"
67 " layout(xfb_offset = 0) out vec3 x3_out;\n"
68 "};"
69 "layout(xfb_buffer = 2) out;\n"
70 "layout(xfb_offset = 0) out block2 {\n"
71 " float y1_out;\n"
72 " vec4 y2_out;\n"
73 "};\n"
74 "void main() {\n"
75 " gl_Position = vec4(0.0);\n"
76 " x1_out = 4.0;\n"
77 " x2_out = vec2(5.0, 6.0);\n"
78 " x3_out = vec3(1.0, 2.0, 3.0);\n"
79 " y1_out = 7.0;\n"
80 " y2_out = vec4(8.0, 9.0, 10.0, 11.0);\n"
81 "}";
83 static const char vs_two_sets_named_ifc_text[] =
84 "#version 150\n"
85 "#extension GL_ARB_enhanced_layouts: require\n"
86 "\n"
87 "out block {\n"
88 " layout(xfb_offset = 0) out float x1_out;\n"
89 " layout(xfb_offset = 4) out vec2 x2_out;\n"
90 " layout(xfb_buffer = 0) out vec3 not_captured;\n"
91 " layout(xfb_offset = 12) out vec3 x3_out;\n"
92 "} x;"
93 "layout(xfb_buffer = 2) out;\n"
94 "layout(xfb_offset = 0) out block2 {\n"
95 " float y1_out;\n"
96 " vec4 y2_out;\n"
97 "} y;\n"
98 "void main() {\n"
99 " gl_Position = vec4(0.0);\n"
100 " x.x1_out = 1.0;\n"
101 " x.x2_out = vec2(2.0, 3.0);\n"
102 " x.x3_out = vec3(4.0, 5.0, 6.0);\n"
103 " y.y1_out = 7.0;\n"
104 " y.y2_out = vec4(8.0, 9.0, 10.0, 11.0);\n"
105 "}";
107 static const char vs_two_sets_struct_text[] =
108 "#version 150\n"
109 "#extension GL_ARB_enhanced_layouts: require\n"
110 "\n"
111 "struct Array {\n"
112 " float x2_out;\n"
113 "};\n"
114 "struct AoA {\n"
115 " Array x2_Array[2];\n"
116 "};\n"
117 "struct S {\n"
118 " float x1_out;\n"
119 " AoA x2_AoA[2];\n"
120 " float x3_out;\n"
121 "};"
122 "layout(xfb_offset = 0) out S s1;\n"
123 "layout(xfb_offset = 0, xfb_buffer = 2) out struct S2 {\n"
124 " float y1_out;\n"
125 " vec4 y2_out;\n"
126 "} s2;\n"
127 "void main() {\n"
128 " gl_Position = vec4(0.0);\n"
129 " s1.x1_out = 1.0;\n"
130 " s1.x2_AoA[0].x2_Array[0].x2_out = 2.0;\n"
131 " s1.x2_AoA[0].x2_Array[1].x2_out = 3.0;\n"
132 " s1.x2_AoA[1].x2_Array[0].x2_out = 4.0;\n"
133 " s1.x2_AoA[1].x2_Array[1].x2_out = 5.0;\n"
134 " s1.x3_out = 6.0;\n"
135 " s2.y1_out = 7.0;\n"
136 " s2.y2_out = vec4(8.0, 9.0, 10.0, 11.0);\n"
137 "}";
139 static const char gs_text_two_sets_tmpl[] =
140 "#version 150\n"
141 "#extension GL_ARB_enhanced_layouts: require\n"
142 "#extension GL_ARB_gpu_shader5 : enable\n"
143 "#define INVOCATION_MAX_N %u\n"
144 "layout(points, invocations = INVOCATION_MAX_N) in;\n"
145 "layout(points, max_vertices = 1) out;\n"
146 "\n"
147 "layout(xfb_offset = 0) out float x1_out;\n"
148 "layout(xfb_offset = 4) out vec2 x2_out;\n"
149 "layout(xfb_offset = 12) out vec3 x3_out;\n"
150 "out vec3 not_captured1;\n"
151 "layout(xfb_buffer = 2) out;\n"
152 "layout(xfb_offset = 0) out float y1_out;\n"
153 "layout(xfb_offset = 4) out vec4 y2_out;\n"
154 "layout(xfb_buffer = 2) out vec3 not_captured2;\n"
155 "void main() {\n"
156 " gl_Position = gl_in[0].gl_Position;\n"
157 " x1_out = 1.0 + gl_InvocationID;\n"
158 " x2_out = vec2(2.0 + gl_InvocationID, 3.0 + gl_InvocationID);\n"
159 " x3_out = vec3(4.0 + gl_InvocationID, 5.0 + gl_InvocationID,\n"
160 " 6.0 + gl_InvocationID);\n"
161 " y1_out = 7.0 + gl_InvocationID;\n"
162 " y2_out = vec4(8.0 + gl_InvocationID, 9.0 + gl_InvocationID,\n"
163 " 10.0 + gl_InvocationID, 11.0 + gl_InvocationID);\n"
164 " not_captured1 = vec3(1.0);"
165 " not_captured2 = vec3(1.0);"
166 " EmitVertex();\n"
167 " EndPrimitive();\n"
168 "}";
170 #define BUF_1_FLOAT_N 6
171 #define BUF_2_FLOAT_N 5
173 static void
174 print_usage_and_exit(const char *prog_name)
176 printf("Usage: %s <subtest>\n"
177 " where <subtest> is one of the following:\n"
178 " vs (vertex shader only)\n"
179 " vs_ifc (vertex shader only, with interface block)\n"
180 " vs_named_ifc (vertex shader only, with named interface block)\n"
181 " vs_struct (vertex shader only, with structs)\n"
182 " gs (with geometry shader invoked once per stage)\n"
183 " gs_max (with geometry shader invoked max times per "
184 "stage)\n", prog_name);
185 piglit_report_result(PIGLIT_FAIL);
188 static void
189 build_and_use_program(unsigned gs_invocation_n, const char *vs_text)
191 GLuint prog;
193 if (gs_invocation_n == 0) {
194 prog = piglit_build_simple_program_multiple_shaders(
195 GL_VERTEX_SHADER, vs_text, 0);
196 } else {
197 char *gs_text;
199 (void)!asprintf(&gs_text, gs_text_two_sets_tmpl, gs_invocation_n);
200 prog = piglit_build_simple_program_multiple_shaders(
201 GL_VERTEX_SHADER, vs_pass_thru_text,
202 GL_GEOMETRY_SHADER, gs_text, 0);
203 free(gs_text);
206 glLinkProgram(prog);
207 if (!piglit_link_check_status(prog))
208 piglit_report_result(PIGLIT_FAIL);
209 if (!piglit_check_gl_error(GL_NO_ERROR))
210 piglit_report_result(PIGLIT_FAIL);
212 glUseProgram(prog);
215 static bool
216 probe_buffers(const GLuint *xfb, const GLuint *queries, unsigned primitive_n)
218 bool pass;
219 unsigned i;
220 GLuint query_result;
221 float *first;
222 float *second;
224 const unsigned first_n = primitive_n * BUF_1_FLOAT_N;
225 const unsigned second_n = primitive_n * BUF_2_FLOAT_N;
227 glGetQueryObjectuiv(queries[0], GL_QUERY_RESULT, &query_result);
228 if (query_result != primitive_n) {
229 printf("Expected %u primitives written, got %u\n",
230 primitive_n, query_result);
231 piglit_report_result(PIGLIT_FAIL);
234 glGetQueryObjectuiv(queries[1], GL_QUERY_RESULT, &query_result);
235 if (query_result != primitive_n) {
236 printf("Expected %u primitives generated, got %u\n",
237 primitive_n, query_result);
238 piglit_report_result(PIGLIT_FAIL);
241 first = malloc(first_n * sizeof(float));
242 second = malloc(second_n * sizeof(float));
244 for (i = 0; i < primitive_n; ++i) {
245 first[i * BUF_1_FLOAT_N + 0] = i + 1.0; /* x1 */
246 first[i * BUF_1_FLOAT_N + 1] = i + 2.0; /* x2[0] */
247 first[i * BUF_1_FLOAT_N + 2] = i + 3.0; /* x2[1] */
248 first[i * BUF_1_FLOAT_N + 3] = i + 4.0; /* x3[0] */
249 first[i * BUF_1_FLOAT_N + 4] = i + 5.0; /* x3[1] */
250 first[i * BUF_1_FLOAT_N + 5] = i + 6.0; /* x3[2] */
252 second[i * BUF_2_FLOAT_N + 0] = i + 7.0; /* y1 */
253 second[i * BUF_2_FLOAT_N + 1] = i + 8.0; /* y2[0] */
254 second[i * BUF_2_FLOAT_N + 2] = i + 9.0; /* y2[1] */
255 second[i * BUF_2_FLOAT_N + 3] = i + 10.0; /* y2[2] */
256 second[i * BUF_2_FLOAT_N + 4] = i + 11.0; /* y2u3] */
259 pass = piglit_probe_buffer(xfb[0], GL_TRANSFORM_FEEDBACK_BUFFER,
260 "first", 1, first_n, first);
261 pass = piglit_probe_buffer(xfb[1], GL_TRANSFORM_FEEDBACK_BUFFER,
262 "second", 1, second_n, second) &&
263 pass;
265 free(first);
266 free(second);
268 return pass;
271 static unsigned
272 parse_args(int argc, char **argv, const char **vs_text)
274 GLint gs_invocation_n;
276 if (argc != 2)
277 print_usage_and_exit(argv[0]);
279 if (strcmp(argv[1], "vs") == 0) {
280 *vs_text = vs_two_sets_text;
281 return 0;
284 if (strcmp(argv[1], "vs_ifc") == 0) {
285 *vs_text = vs_two_sets_ifc_text;
286 return 0;
289 if (strcmp(argv[1], "vs_named_ifc") == 0) {
290 *vs_text = vs_two_sets_named_ifc_text;
291 return 0;
294 if (strcmp(argv[1], "vs_struct") == 0) {
295 *vs_text = vs_two_sets_struct_text;
296 return 0;
299 piglit_require_extension("GL_ARB_gpu_shader5");
301 if (strcmp(argv[1], "gs") == 0)
302 return 1;
304 if (strcmp(argv[1], "gs_max") != 0)
305 print_usage_and_exit(argv[0]);
307 glGetIntegerv(GL_MAX_GEOMETRY_SHADER_INVOCATIONS, &gs_invocation_n);
308 if (gs_invocation_n <= 0) {
309 printf("Maximum amount of geometry shader invocations "
310 "needs to be positive (%u).\n", gs_invocation_n);
311 piglit_report_result(PIGLIT_FAIL);
314 return gs_invocation_n;
317 void
318 piglit_init(int argc, char **argv)
320 bool pass;
321 unsigned primitive_n, gs_invocation_n;
322 const char *vs_text;
323 GLuint queries[2];
324 GLuint xfb[2];
325 GLuint vao;
327 piglit_require_extension("GL_ARB_transform_feedback3");
328 piglit_require_extension("GL_ARB_enhanced_layouts");
330 gs_invocation_n = parse_args(argc, argv, &vs_text);
332 /* Zero invocations means the feedback is produced by vertex shader */
333 primitive_n = gs_invocation_n ? gs_invocation_n : 1;
335 build_and_use_program(gs_invocation_n, vs_text);
337 /* Set up the transform feedback buffers. */
338 glGenBuffers(ARRAY_SIZE(xfb), xfb);
339 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb[0]);
340 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER,
341 primitive_n * BUF_1_FLOAT_N * sizeof(float), NULL,
342 GL_STREAM_READ);
343 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 2, xfb[1]);
344 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER,
345 primitive_n * BUF_2_FLOAT_N * sizeof(float), NULL,
346 GL_STREAM_READ);
348 /* Test only records using transform feedback. */
349 glEnable(GL_RASTERIZER_DISCARD);
351 if (!piglit_check_gl_error(GL_NO_ERROR))
352 piglit_report_result(PIGLIT_FAIL);
354 glGenQueries(2, queries);
355 glBeginQuery(GL_PRIMITIVES_GENERATED, queries[0]);
356 glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, queries[1]);
358 /* Test is run under desktop OpenGL 3.2 -> use of VAOs is required */
359 glGenVertexArrays(1, &vao);
360 glBindVertexArray(vao);
362 /* Draw and record */
363 glBeginTransformFeedback(GL_POINTS);
364 glDrawArrays(GL_POINTS, 0, 1);
365 glEndQuery(GL_PRIMITIVES_GENERATED);
366 glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
367 glEndTransformFeedback();
368 glDeleteVertexArrays(1, &vao);
370 if (!piglit_check_gl_error(GL_NO_ERROR))
371 piglit_report_result(PIGLIT_FAIL);
373 pass = probe_buffers(xfb, queries, primitive_n);
375 glDeleteBuffers(2, xfb);
376 glDeleteQueries(2, queries);
378 piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
381 enum piglit_result
382 piglit_display(void)
384 /* Should never be reached */
385 return PIGLIT_FAIL;