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24 /** @file array-ssbo-binding.c
26 * Tests that modifying the binding point of an array of shader
27 * storage block works correctly, i.e., former attached buffer is not
28 * modified and the other is.
31 #include "piglit-util-gl.h"
33 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config
.window_width
= 100;
35 config
.window_height
= 100;
36 config
.supports_gl_compat_version
= 32;
37 config
.supports_gl_core_version
= 32;
38 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGBA
;
39 config
.khr_no_error_support
= PIGLIT_NO_ERRORS
;
41 PIGLIT_GL_TEST_CONFIG_END
45 static const char vs_pass_thru_text
[] =
47 "#extension GL_ARB_shader_storage_buffer_object : require\n"
49 "layout(std140, binding=2) buffer ssbo {\n"
53 "in vec4 piglit_vertex;\n"
56 " gl_Position = piglit_vertex;\n"
57 " a[0].v = a[0].v + 1.0;\n"
58 " a[1].v = a[1].v + 10.0;\n"
61 static const char fs_source
[] =
63 "#extension GL_ARB_shader_storage_buffer_object : require\n"
67 "layout(std140, binding=2) buffer ssbo {\n"
78 piglit_init(int argc
, char **argv
)
83 float ssbo_values
[SSBO_SIZE
] = {0};
86 GLint num_vertex_ssbo
;
88 piglit_require_extension("GL_ARB_shader_storage_buffer_object");
89 piglit_require_extension("GL_ARB_program_interface_query");
91 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
, &num_vertex_ssbo
);
92 if (num_vertex_ssbo
< 1)
93 piglit_report_result(PIGLIT_SKIP
);
95 prog
= piglit_build_simple_program(vs_pass_thru_text
, fs_source
);
99 glClearColor(0, 0, 0, 0);
101 glGenBuffers(2, buffer
);
102 glBindBufferBase(GL_SHADER_STORAGE_BUFFER
, 2, buffer
[0]);
103 glBufferData(GL_SHADER_STORAGE_BUFFER
, SSBO_SIZE
*sizeof(GLfloat
),
104 &ssbo_values
[0], GL_DYNAMIC_DRAW
);
105 /* Change binding point */
106 index
= glGetProgramResourceIndex(prog
,
107 GL_SHADER_STORAGE_BLOCK
, "ssbo[0]");
108 glShaderStorageBlockBinding(prog
, index
, 4);
110 glBindBufferBase(GL_SHADER_STORAGE_BUFFER
, 4, buffer
[1]);
111 glBufferData(GL_SHADER_STORAGE_BUFFER
, SSBO_SIZE
*sizeof(GLfloat
),
112 &ssbo_values
[0], GL_DYNAMIC_DRAW
);
114 glViewport(0, 0, piglit_width
, piglit_height
);
116 piglit_draw_rect(-1, -1, 2, 2);
118 glBindBuffer(GL_SHADER_STORAGE_BUFFER
, buffer
[0]);
119 map
= (float *) glMapBuffer(GL_SHADER_STORAGE_BUFFER
, GL_READ_ONLY
);
121 /* Former bound buffer should not be modified */
122 for (i
= 0; i
< SSBO_SIZE
; i
++) {
124 printf("Wrong %d value in buffer[0]: %.2f\n",
129 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER
);
131 glBindBuffer(GL_SHADER_STORAGE_BUFFER
, buffer
[1]);
132 map
= (float *) glMapBuffer(GL_SHADER_STORAGE_BUFFER
, GL_READ_ONLY
);
134 for (i
= 0; i
< SSBO_SIZE
; i
++) {
135 /* Values should be below ten but different than zero */
136 if (map
[i
] == 0 || map
[i
] > 10) {
137 printf("Wrong %d value in buffer[1]: %.2f\n",
143 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER
);
145 if (!piglit_check_gl_error(GL_NO_ERROR
))
148 piglit_report_result(pass
? PIGLIT_PASS
: PIGLIT_FAIL
);
151 enum piglit_result
piglit_display(void)