4 * require_extensions: GL_ARB_shading_language_420pack
9 #extension GL_ARB_shading_language_420pack: enable
12 // Illegal since e.b is vec2, but a vec3 given as initializer and only “Implicit Conversions.” are allowed
16 } e = { 1.2, vec3(1.0, 0.0, 1.0) };
17 gl_FragColor = vec4(1.0);