2 * Copyright © 2020 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 * Eleni Maria Stea <estea@igalia.com>
25 * Tapani Pälli <tapani.palli@intel.com>
31 load_shader(const char *shader_file
,
34 static char filepath
[4096];
38 piglit_join_paths(filepath
, sizeof(filepath
), 5,
42 "ext_external_objects",
45 piglit_load_text_file(filepath
, size
);
48 fprintf(stderr
, "Failed to load shader source [%s].\n", filepath
);
54 check_bound_fbo_status(void)
56 GLenum status
= glCheckFramebufferStatus(GL_FRAMEBUFFER
);
57 if (status
!= GL_FRAMEBUFFER_COMPLETE
) {
58 fprintf(stderr
, "GL FBO status: %s\n", piglit_get_gl_enum_name(status
));
65 dump_image_rgba(const char *fname
,
72 if (!(fp
= fopen(fname
, "wb"))) {
73 fprintf(stderr
, "Failed to open file: %s.\n", fname
);
77 fprintf(fp
, "P3\n%d %d\n255\n", w
, h
);
78 for (i
= 0; i
< w
* h
; i
++) {
79 fprintf(fp
, "%d %d %d\n", data
[0], data
[1], data
[2]);