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6 * to deal in the Software without restriction, including without limitation
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 /** @file blackhole_blit.c
27 * Verifies that with GL_INTEL_black_render enabled, blit operations
31 #include "piglit-util-gl.h"
32 #include "piglit-matrix.h"
34 PIGLIT_GL_TEST_CONFIG_BEGIN
36 #if defined(PIGLIT_USE_OPENGL)
37 config
.supports_gl_core_version
= 42;
38 #elif defined(PIGLIT_USE_OPENGL_ES2) || defined(PIGLIT_USE_OPENGL_ES3)
39 config
.supports_gl_es_version
= 20;
42 config
.window_width
= 400;
43 config
.window_height
= 400;
44 config
.window_visual
= PIGLIT_GL_VISUAL_RGBA
| PIGLIT_GL_VISUAL_DOUBLE
;
46 PIGLIT_GL_TEST_CONFIG_END
48 static enum piglit_result
51 float delta
= 1.01 / piglit_width
;
52 GLuint prog
, fb
, fb_tex
;
54 glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER
, piglit_winsys_fbo
);
55 glBindFramebufferEXT(GL_READ_FRAMEBUFFER
, piglit_winsys_fbo
);
57 glClearColor(0.0, 0.0, 1.0, 1.0);
58 glClear(GL_COLOR_BUFFER_BIT
);
60 glGenFramebuffersEXT(1, &fb
);
61 glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER
, fb
);
62 glBindFramebufferEXT(GL_READ_FRAMEBUFFER
, fb
);
64 glCreateTextures(GL_TEXTURE_2D
, 1, &fb_tex
);
65 glBindTexture(GL_TEXTURE_2D
, fb_tex
);
66 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
,
67 piglit_width
, piglit_height
, 0,
68 GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
69 glFramebufferTexture2DEXT(GL_READ_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
,
70 GL_TEXTURE_2D
, fb_tex
, 0);
72 /* This atom should be disabled by default */
73 if (glIsEnabled(GL_BLACKHOLE_RENDER_INTEL
))
76 prog
= piglit_build_simple_program(
77 #if defined(PIGLIT_USE_OPENGL)
79 "in vec4 piglit_vertex;\n"
80 #elif defined(PIGLIT_USE_OPENGL_ES2) || defined(PIGLIT_USE_OPENGL_ES3)
82 "attribute vec4 piglit_vertex;\n"
86 " gl_Position = piglit_vertex;\n"
88 #if defined(PIGLIT_USE_OPENGL)
90 #elif defined(PIGLIT_USE_OPENGL_ES2) || defined(PIGLIT_USE_OPENGL_ES3)
95 " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
98 piglit_report_result(PIGLIT_FAIL
);
100 glViewport(0, 0, piglit_width
, piglit_height
);
102 glClearColor(0.0, 0.0, 0.0, 0.0);
107 glGenVertexArrays(1, &vao
);
108 glBindVertexArray(vao
);
111 float vertices
[3][2] = {
112 { -0.5, -1 + delta
, },
114 { 0.5, -1 + delta
, },
116 glGenBuffers(1, &vbo
);
117 glBindBuffer(GL_ARRAY_BUFFER
, vbo
);
118 glBufferData(GL_ARRAY_BUFFER
, sizeof(vertices
), vertices
, GL_STATIC_DRAW
);
119 glVertexAttribPointer(0, 2, GL_FLOAT
, GL_FALSE
, 2 * sizeof(GLfloat
), NULL
);
120 glEnableVertexAttribArray(0);
122 glDisable(GL_BLACKHOLE_RENDER_INTEL
);
123 glClear(GL_COLOR_BUFFER_BIT
);
124 glDrawArrays(GL_TRIANGLES
, 0, 3);
126 if(!piglit_check_gl_error(GL_NO_ERROR
))
129 const float shader_expected
[] = { 1.0, 0.0, 0.0, 1.0 };
130 if (!piglit_probe_pixel_rgba(piglit_width
/ 2,
135 piglit_present_results();
137 glClearColor(0.0, 1.0, 0.0, 1.0);
138 glClear(GL_COLOR_BUFFER_BIT
);
140 const float clear_expected
[] = { 0.0, 1.0, 0.0, 1.0 };
141 if (!piglit_probe_pixel_rgba(piglit_width
/ 2,
146 piglit_present_results();
148 glBindFramebuffer(GL_READ_FRAMEBUFFER
, fb
);
149 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, piglit_winsys_fbo
);
151 glEnable(GL_BLACKHOLE_RENDER_INTEL
);
153 if (!glIsEnabled(GL_BLACKHOLE_RENDER_INTEL
))
156 glBlitFramebuffer(0, 0, piglit_width
, piglit_height
,
157 0, 0, piglit_width
, piglit_height
,
158 GL_COLOR_BUFFER_BIT
, GL_LINEAR
);
160 glDisable(GL_BLACKHOLE_RENDER_INTEL
);
162 if(!piglit_check_gl_error(GL_NO_ERROR
))
165 glBindFramebuffer(GL_READ_FRAMEBUFFER
, piglit_winsys_fbo
);
167 /* Blitting into piglit_winsys_fbo was dropped because of the
168 * blackhole state, expect the first clear color.
170 const float blackhole_expected
[] = { 0.0, 0.0, 1.0, 1.0 };
171 if (!piglit_probe_pixel_rgba(piglit_width
/ 2,
176 piglit_present_results();
178 glBindFramebuffer(GL_READ_FRAMEBUFFER
, fb
);
179 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, piglit_winsys_fbo
);
181 glBlitFramebuffer(0, 0, piglit_width
, piglit_height
,
182 0, 0, piglit_width
, piglit_height
,
183 GL_COLOR_BUFFER_BIT
, GL_LINEAR
);
185 glBindFramebuffer(GL_READ_FRAMEBUFFER
, piglit_winsys_fbo
);
187 /* Now the clear color that landed in fb should have been
188 * copied into piglit_winsys_fbo.
190 if (!piglit_probe_pixel_rgba(piglit_width
/ 2,
201 enum piglit_result result
= run();
203 glDisable(GL_BLACKHOLE_RENDER_INTEL
);
208 void piglit_init(int argc
, char **argv
)
210 piglit_require_extension("GL_INTEL_blackhole_render");