shader_runner: don't use deleted query objects
[piglit.git] / tests / texturing / copyteximage-border.c
blob22f8ef266671c4406c7f33c03344dfb173ef9be3
1 /*
2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * Test that glCopyTexImage() into a texture with a texture border
26 * gets correct non-border texels.
30 #include "piglit-util-gl.h"
32 /* Size of the body of the texture, not counting border. */
33 #define TEX_SIZE 64
35 PIGLIT_GL_TEST_CONFIG_BEGIN
37 config.supports_gl_compat_version = 10;
39 config.window_width = TEX_SIZE*2+30;
40 config.window_height = TEX_SIZE+20;
41 config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
42 config.khr_no_error_support = PIGLIT_NO_ERRORS;
44 PIGLIT_GL_TEST_CONFIG_END
46 enum piglit_result
47 piglit_display(void)
49 bool pass = true;
50 int quad_w = TEX_SIZE / 2;
51 int quad_h = TEX_SIZE / 2;
52 float red[] = {1.0, 0.0, 0.0, 0.0};
53 float green[] = {0.0, 1.0, 0.0, 0.0};
54 float blue[] = {0.0, 0.0, 1.0, 0.0};
55 float white[] = {1.0, 1.0, 1.0, 0.0};
56 GLuint tex;
57 int x, y;
59 piglit_ortho_projection(piglit_width, piglit_height, false);
61 glClearColor(0.5, 0.5, 0.5, 0.5);
62 glClear(GL_COLOR_BUFFER_BIT);
64 x = 10;
65 y = 10;
67 glColor4fv(red);
68 piglit_draw_rect(x, y, quad_w, quad_h);
69 glColor4fv(green);
70 piglit_draw_rect(x + quad_w, y, quad_w, quad_h);
71 glColor4fv(blue);
72 piglit_draw_rect(x, y + quad_h, quad_w, quad_h);
73 glColor4fv(white);
74 piglit_draw_rect(x + quad_w, y + quad_h, quad_w, quad_h);
76 glGenTextures(1, &tex);
77 glBindTexture(GL_TEXTURE_2D, tex);
78 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
81 /* Copy the rectangle drawn to our texture, with a 1-pixel
82 * border around it.
84 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
85 x - 1, y - 1,
86 TEX_SIZE + 2, TEX_SIZE + 2,
87 1);
89 x = 20 + TEX_SIZE;
90 y = 10;
92 glEnable(GL_TEXTURE_2D);
93 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
94 piglit_draw_rect_tex(x, y, TEX_SIZE, TEX_SIZE,
95 0, 0, 1, 1);
96 glDisable(GL_TEXTURE_2D);
97 glDeleteTextures(1, &tex);
99 pass = piglit_probe_rect_rgba(x, y,
100 quad_w, quad_h, red) && pass;
101 pass = piglit_probe_rect_rgba(x + quad_w, y,
102 quad_w, quad_h, green) && pass;
103 pass = piglit_probe_rect_rgba(x, y + quad_h,
104 quad_w, quad_h, blue) && pass;
105 pass = piglit_probe_rect_rgba(x + quad_w, y + quad_h,
106 quad_w, quad_h, white) && pass;
108 piglit_present_results();
110 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
113 void
114 piglit_init(int argc, char **argv)