shader_runner: don't use deleted query objects
[piglit.git] / tests / texturing / gen-compressed-teximage.c
blobec307e30c9b6bed7fbae9d79cb7a1ca1f326ec36
1 /*
2 * Copyright © 2008 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Chris Lord <chris@openedhand.com>
25 * Eric Anholt <eric@anholt.net>
29 /** @file gen-compressed-teximage.c
31 * Tests that:
32 * - The full mipmap tree is generated when level 0 is set in a new
33 * S3TC texture object.
34 * - Changing GL_GENERATE_MIPMAP state flushes previous vertices.
35 * - The full mipmap tree is regenerated when level 0 is updated in an
36 * existing texture.
39 #include "piglit-util-gl.h"
41 PIGLIT_GL_TEST_CONFIG_BEGIN
43 config.supports_gl_compat_version = 10;
45 config.window_width = 512;
46 config.window_height = 512;
47 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
48 config.khr_no_error_support = PIGLIT_NO_ERRORS;
50 PIGLIT_GL_TEST_CONFIG_END
52 #define SIZE 128
54 static void display_mipmaps(int start_x, int start_y)
56 int i;
58 /* Disply all the mipmap levels */
59 for (i = SIZE; i > 0; i /= 2) {
60 glBegin(GL_QUADS);
61 glTexCoord2f(0.0, 0.0); glVertex2f(start_x + 0, start_y + 0);
62 glTexCoord2f(1.0, 0.0); glVertex2f(start_x + i, start_y + 0);
63 glTexCoord2f(1.0, 1.0); glVertex2f(start_x + i, start_y + i);
64 glTexCoord2f(0.0, 1.0); glVertex2f(start_x + 0, start_y + i);
65 glEnd();
67 start_x += i;
71 static void fill_level(int level, const GLfloat *color)
73 GLfloat *data;
74 int size = SIZE / (1 << level);
75 int i;
77 /* Update a square inside the texture to red */
78 data = malloc(size * size * 4 * sizeof(GLfloat));
79 for (i = 0; i < 4 * size * size; i += 4) {
80 data[i + 0] = color[0];
81 data[i + 1] = color[1];
82 data[i + 2] = color[2];
83 data[i + 3] = color[3];
85 glTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
86 size, size, 0,
87 GL_RGBA, GL_FLOAT, data);
88 free(data);
91 static GLboolean check_resulting_mipmaps(int x, int y, const GLfloat *color)
93 GLboolean pass = GL_TRUE;
94 int i;
96 for (i = SIZE; i > 0; i /= 2) {
97 pass = pass && piglit_probe_pixel_rgb(x + i / 2, y + i / 2,
98 color);
99 x += i;
102 return pass;
105 enum piglit_result
106 piglit_display(void)
108 const GLfloat red[4] = {1.0, 0.0, 0.0, 0.0};
109 const GLfloat blue[4] = {0.0, 0.0, 1.0, 0.0};
110 GLuint texture;
111 int i;
112 GLboolean pass = GL_TRUE;
114 glClearColor(0, 0, 0, 0);
115 glClear(GL_COLOR_BUFFER_BIT);
117 /* Set up a texture object with mipmap generation */
118 glGenTextures(1, &texture);
119 glBindTexture(GL_TEXTURE_2D, texture);
121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
125 GL_LINEAR_MIPMAP_NEAREST);
126 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
128 /* Set the first level of the new texture to red and display. */
129 fill_level(0, red);
130 display_mipmaps(0, 0);
132 glDeleteTextures(1, &texture);
134 /* Set up texture object without mipmap generation */
135 glGenTextures(1, &texture);
136 glBindTexture(GL_TEXTURE_2D, texture);
138 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
139 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
140 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
141 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
142 GL_LINEAR_MIPMAP_NEAREST);
144 /* Paint normal blue mipmap set */
145 for (i = 0; SIZE / (1 << i) > 0; i++)
146 fill_level(i, blue);
148 display_mipmaps(0, SIZE);
150 /* Enable GENERATE_MIPMAP and set the first (and thus all) levels to
151 * red.
153 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
154 fill_level(0, red);
155 display_mipmaps(0, SIZE * 2);
157 glDeleteTextures(1, &texture);
159 pass = pass && check_resulting_mipmaps(0, 0, red);
160 pass = pass && check_resulting_mipmaps(0, SIZE, blue);
161 pass = pass && check_resulting_mipmaps(0, SIZE * 2, red);
163 piglit_present_results();
164 glFlush();
166 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
169 void
170 piglit_init(int argc, char **argv)
172 piglit_require_extension("GL_SGIS_generate_mipmap");
173 piglit_require_extension("GL_EXT_texture_compression_s3tc");
175 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
177 glEnable(GL_TEXTURE_2D);