glx-multithread-texture: Avoid front-buffer rendering.
[piglit.git] / tests / fast_color_clear / 
tree18e2689b1f1ffd178445d81394f78fe2f1516abe
drwxr-xr-x   ..
-rw-r--r-- 572 CMakeLists.gl.txt
-rw-r--r-- 28 CMakeLists.txt
-rw-r--r-- 3167 all-colors.shader_test
-rw-r--r-- 3867 blit-between-clears.c
-rw-r--r-- 2470 clear-tex.c
-rw-r--r-- 1109 fast-slow-clear-interaction.shader_test
-rw-r--r-- 3066 front-buffer-distraction.c
-rw-r--r-- 1153 non-redundant-clear.shader_test
-rw-r--r-- 10069 read-after-clear.c
-rw-r--r-- 5788 read-to-pbo-after-clear.c
-rw-r--r-- 1396 redundant-clear.shader_test
-rw-r--r-- 7826 write-after-clear.c